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Gaming device with award and deduction proximity-based sound effect feature

  • US 6,935,955 B1
  • Filed: 09/07/2000
  • Issued: 08/30/2005
  • Est. Priority Date: 09/07/2000
  • Status: Expired due to Term
First Claim
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1. A gaming device comprising:

  • a target;

    a plurality of non-targets having a plurality of different proximities to the target;

    a display device adapted to display said target and non-targets;

    at least one speaker;

    a plurality of different sound effects associated with the different proximities of the non-targets to the target;

    a predetermined number of times associated with the non-targets; and

    a processor operable to control a game upon a wager by a player, for causing selection of said target or one of the non-targets, counting the number of times one of the non-targets is selected, and upon reaching said predetermined number, causing the speaker to generate;

    (a) one of said sound effects when one of the non-targets is selected, said non-target having one of the proximities to the target; and

    (b) another one of the sound effects when another one of the non-targets is selected, said other non-target having a different one of the proximities to the target.

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