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Video game apparatus, game progress method and game progress program

  • US 7,192,353 B2
  • Filed: 06/17/2002
  • Issued: 03/20/2007
  • Est. Priority Date: 06/22/2001
  • Status: Active Grant
First Claim
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1. A video game apparatus comprising:

  • an input device including a plurality of input members for a user to perform input operations respectively on;

    storage means for reading in and storing game software in a first game storing phase and a second game storing phase, the game software including a main game program and associated game data configured to execute a main game;

    the first game storing phase reading in and storing in a resident memory area a first part of the main game program and associated game data including a game system program and associated game sound data, said game system program including portions for generating operation sounds using said associated game sound data in response to the input operations performed on the input device, respective ones of the operation sounds corresponding to operations on respective ones of said input members, said game system program further including portions for generating background sounds using said associated game sound data stored in said resident memory;

    the second game storing phase reading in and storing a second part of the main program and associated game data which is a remainder of the main game program and associated game data other than said first part;

    secondary game execution means for executing a secondary game in response to completion of the first game storing phase and during said second game storing phase, said secondary game execution means using said first part of said main game program and associated game data, including said game system program of said main game for generating the respective ones of said operation sounds using said associated game sound data on the respective input members corresponding to said respective operation sounds, and said secondary game execution means using said first part of said main game program and associated game data for generating background sounds using said portions of said game system program for generating background sounds to enable the user to perform said input operations on the respective input members in response to the generated background sounds; and

    a main game program execution means for executing said main game, after completion of said second game storing phase, the main game using said first part of the main game program, including said game system program stored in said resident memory during said first game program storing phase, and said second part of the main game program stored during said second game storing phase.

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