Gaming utilizing actual telemetry data
First Claim
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1. A system comprising:
- a source of actual telemetry data regarding an event, wherein the actual telemetry data comprises quantitative data measurements of characteristics of the event, and wherein the source comprises at least one data measurement instrument to collect the quantitative data measurements;
a media manager to manage bandwidth and multicast address assignment and to export interfaces used to configure and retrieve the actual telemetry data;
a capture manager to manage stream objects, wherein each stream object is to send a stream relating to the event;
a controller to communicate announcements regarding the event via an exported internal interface; and
a gaming application utilizing the actual telemetry data to provide a viewing experience of the event comprising viewing shots and angles not covered by cameras at the event.
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Abstract
Gaming utilizing actual telemetry data. In one embodiment, a system including a source of actual telemetry data regarding an event, such as a sporting event, and a gaming application utilizing the actual telemetry data. In one embodiment, by utilizing actual telemetry data, the ability to play a game as if the game player were involved in a current sporting event, in real-time, is provided.
85 Citations
24 Claims
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1. A system comprising:
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a source of actual telemetry data regarding an event, wherein the actual telemetry data comprises quantitative data measurements of characteristics of the event, and wherein the source comprises at least one data measurement instrument to collect the quantitative data measurements; a media manager to manage bandwidth and multicast address assignment and to export interfaces used to configure and retrieve the actual telemetry data; a capture manager to manage stream objects, wherein each stream object is to send a stream relating to the event; a controller to communicate announcements regarding the event via an exported internal interface; and a gaming application utilizing the actual telemetry data to provide a viewing experience of the event comprising viewing shots and angles not covered by cameras at the event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method comprising:
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capturing actual telemetry data regarding an event, wherein the actual telemetry data comprises quantitative data measurements of characteristics of the event, and wherein capturing further comprises collecting the quantitative data measurements from at least one data measurement instrument; managing bandwidth and multicast address assignment, and exporting interfaces used to configure and retrieve the actual telemetry data using a media manager; communicating announcements regarding the event via an exported internal interface; and utilizing the actual telemetry data within a gaming application to provide a viewing experience of the event comprising viewing shots and angles not covered by cameras at the event. - View Dependent Claims (15, 16, 17, 18)
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19. A machine-readable medium having processor instructions stored thereon for execution by a processor to perform a method comprising:
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receiving actual telemetry data regarding an event, wherein the actual telemetry data comprises quantitative data measurements of characteristics of the event, and wherein the actual telemetry data is collected via at least one data measurement instrument; managing bandwidth and multicast address assignment, and exporting interfaces used to configure and retrieve the actual telemetry data using a media manager; communicating announcements regarding the event via an exported internal interface; and utilizing the actual telemetry data regarding the event in an application to provide a simulated version of the event, wherein the simulated version comprises a viewing experience of the event comprising viewing shots and angles not covered by cameras at the event. - View Dependent Claims (20, 21, 22, 23, 24)
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Specification