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Multi-player game system and multi-player game program

  • US 7,229,349 B2
  • Filed: 05/07/2003
  • Issued: 06/12/2007
  • Est. Priority Date: 05/09/2002
  • Status: Active Grant
First Claim
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1. A multi-player game system for allowing a plurality of players to play a game, comprising:

  • a number-of-players detector which detects the number of players participating in the game;

    a primary game field data storage memory which stores primary game field data concerning a predetermined primary game field which does not vary depending on the number of participating players;

    a secondary game field data storage memory which stores at least two units of secondary game field data concerning a secondary game field which varies depending on the number of participating players, wherein each unit of secondary game field data is associated with a different number of participating players;

    a secondary game field data selector which selects, in accordance with the number of participating players as detected by the number-of-players detector, one of the at least two units of secondary game field data from the secondary game field data storage memory;

    a game field generator which combines the primary game field data which has been read from the primary game field data storage memory with the secondary game field data which has been selected by the secondary game field data selector to generate a game field; and

    a game progression mechanism which allows the plurality of players to play the game on the game field generated by the game field generator;

    wherein each unit of secondary game field data contains obstacle data representing an obstacle on the game field;

    the game field generator generates the game field so as to include a different obstacle depending on the number of participating players;

    the obstacle has a different size depending on the number of participating players;

    the system further comprises a collision determination mechanism for detecting the number of player objects which are pushing the obstacle; and

    if the collision determination mechanism has determined that the player objects corresponding to a predetermined number of players are pushing the obstacle, the game field generator generates the game field such that the obstacle appears to have moved.

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