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Video game play using panoramically-composited depth-mapped cube mapping

  • US 7,256,779 B2
  • Filed: 08/08/2003
  • Issued: 08/14/2007
  • Est. Priority Date: 05/08/2003
  • Status: Active Grant
First Claim
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1. A video game playing method comprising:

  • loading a pre-determined environment-cube-mapped image having multiple planar projected images and associated depth maps;

    receiving real-time interactive inputs from a user;

    at least in part in response to said real-time interactive user inputs, compositing at least one additional three-dimensional object, having plural non-coplanar surfaces, into a scene comprising said environment-cube-mapped images;

    in response to said received user input, moving said three-dimensional object having said plural non-coplanar surfaces within said environment-cube-mapped images, said compositing using said depth maps to selectively render at least portions of said three-dimensional object to provide a composite image;

    said compositing performing depth comparisons between depth values associated with said plural non-coplanar surfaces of said three-dimensional object and said depth maps associated with said environment-cube-mapped multiple planar projected images so as to selectively allow said three-dimensional object surfaces to be partially occluded by portions of said environment-cube-mapped images as said user inputs cause said three-dimensional object to move and to thereby interact with said environment-cube-mapped images; and

    using a three-dimensional graphics engine to panoramically render said composite image using a desired viewing angle to provide interactive 3D video game play.

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