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Method and apparatus for creating and playing soundtracks in a gaming system

  • US 7,331,869 B2
  • Filed: 02/28/2005
  • Issued: 02/19/2008
  • Est. Priority Date: 03/09/2001
  • Status: Expired due to Fees
First Claim
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1. A method comprising:

  • executing a game application and playing a first soundtrack on a gaming system, wherein the first soundtrack is associated with the gaming application;

    receiving a request to select a different soundtrack;

    displaying a selectable list of soundtracks which are accessible by the gaming system, the selectable list including one or more soundtracks created by a user apart from the game application using a console application to choose from among a plurality of sources for audio files to create the soundtracks by copying selected audio files to a mass storage component of the gaming system, such that audio files of each soundtrack are accessible from the mass storage component to;

    playback directly using a media player component of the console application; and

    playback during execution of associated game applications;

    determining a new soundtrack selected by a user via the list to be played, wherein the new soundtrack is not associated with the game application and has not previously been associated with the game application by a user;

    assigning the new soundtrack to the gaming application, wherein the new soundtrack is played by default instead of a default soundtrack provided with the game application; and

    continuing execution of the game application and playing the new soundtrack on the gaming system, wherein the new soundtrack is stored on and played from the mass storage component.

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