Gaming device which dynamically modifies background music based on play session events
First Claim
Patent Images
1. A gaming device controlled by a processor, the gaming device comprising:
- a game playable by a player on multiple occasions based on multiple bets at a desired betting pace;
information associated with a plurality of designated betting paces;
at least one speaker operable to simultaneously produce background music and a plurality of event driven primary sounds during the multiple plays of the game; and
at least one command which the processor executes to;
(a) track the player'"'"'s betting pace; and
(b) cause the background music to be modified based on whether the tracked betting pace matches one of the designated betting paces.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming device having a sound generating device operable to produce a background sound. The gaming device tracks play session events and determines when the tracked events meet a designated characteristic or parameter. The gaming device modifies the background sound based on whether designated tracked events occur.
357 Citations
68 Claims
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1. A gaming device controlled by a processor, the gaming device comprising:
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a game playable by a player on multiple occasions based on multiple bets at a desired betting pace; information associated with a plurality of designated betting paces; at least one speaker operable to simultaneously produce background music and a plurality of event driven primary sounds during the multiple plays of the game; and at least one command which the processor executes to; (a) track the player'"'"'s betting pace; and (b) cause the background music to be modified based on whether the tracked betting pace matches one of the designated betting paces. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A gaming device controlled by a processor, the gaming device comprising:
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a game operable upon a wager which is playable by a player on multiple occasions during a play session; an input device which enables the player to make a desired quantity of inputs per unit time during the play session; information associated with a group of different designated quantities of inputs per unit time; at least one sound generating device operable to simultaneously produce a background sound and primary sound during the play session; and at least one instruction which directs the processor to; (a) track the player'"'"'s quantity of inputs per unit time; and (b) cause the background sound to be modified based on whether the tracked quantity of inputs per unit time matches one of the designated quantities of inputs per unit time. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A gaming device controlled by a processor, the gaming device comprising:
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a game playable by a player on multiple occasions based on multiple bets during a play session; a set of game rules which direct the processor to enable the player to reach multiple wins at a win pace in response to the player'"'"'s multiple bets; information associated with a group of designated win paces; at least one speaker operable to simultaneously produce background music and event driven primary sound during the play session; and at least one command which instructs the processor to; (a) track the win pace during the play session; and (b) cause the background music to be modified based on whether the tracked win pace matches one of the designated win paces. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
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25. A gaming device controlled by a processor, the gaming device comprising:
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a game operable upon a wager which is playable by a player on multiple occasions during a play session; an input device which enables the player to provide different inputs during the play session; a set of game rules which direct the processor to provide the player with different outcomes after the player provides the different inputs during the play session; information associated with a group of different designated quantities of outcomes per unit time; at least one sound generating device operable to simultaneously produce a background sound and a primary sound during the play session; and at least one instruction which directs the processor to; (a) track the quantity of the outcomes per unit time; and (b) cause the background sound to be modified based on whether the tracked quantity of outcomes per unit time matches one of the designated quantities of outcomes per unit time. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33)
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34. A gaming device controlled by a processor, the gaming device comprising:
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a game operable upon a wager which is playable by a player on multiple occasions during a play session, the game having a theme; an input device which enables the player to provide a desired quantity of inputs per unit time during the play session; information which includes an association of a plurality of different designated quantities of inputs per unit time with a plurality of different musical characteristics; at least one sound generating device operable to simultaneously output; (a) a plurality of audible event indicators operable to indicate different game events to the player which occur during the play session; (b) background music which has a theme consistent with the theme of the game, wherein the background music includes the different musical characteristics played in an order and the order at which the musical characteristics are played in the background music varies with the player'"'"'s quantity of inputs per unit time during the play session; at least one instruction which directs the processor to; (a) track the player'"'"'s quantity of inputs per unit time during the play session; (b) cause the background music to be modified based on whether the tracked quantity of inputs per unit time matches one of the designated quantities of inputs per unit time; and (c) repeat said tracking and modification steps on at least one occasion during the play session; a plurality of awards associated with the game; and a display device operable to display a plurality of images associated with the game. - View Dependent Claims (35, 36, 37, 38, 39, 40, 41, 42, 43)
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44. A method for operating a gaming device, said method comprising:
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(a) enabling a player to initiate a game on multiple occasions during a play session; (b) playing a background sound for the play session; (c) receiving a quantity of inputs per unit time from the player during the play session; (d) tracking the quantity of inputs per unit time; and (e) modifying the background sound being played based on whether the tracked quantity of inputs per unit time corresponds with one of plurality of designated quantities of inputs per unit time. - View Dependent Claims (45, 46, 47, 48)
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49. A method for operating a gaming device, said method comprising:
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(a) enabling a player to initiate a game on multiple occasions during a play session; (b) playing a background sound for the play session; (c) providing the player with a quantity of outcomes per unit time during the play session; (d) tracking the quantity of outcomes per unit time; and (e) modifying the background sound being played based on whether the tracked quantity of outcomes per unit time corresponds with one of a plurality of designated quantities of outcomes per unit time. - View Dependent Claims (50, 51, 52, 53, 54)
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55. A method for operating a gaming device, said method comprising:
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(a) enabling a player to initiate multiple plays of a game on multiple occasions during a play session, wherein the player selects a wager amount for each of the plays; (b) playing a background sound; (c) tracking the wager amounts per unit time; and (d) modifying the background sound being played based on whether the tracked quantity of wager amounts per unit time corresponds with one of a plurality of designated quantities of wager amounts per unit time. - View Dependent Claims (56, 57, 58, 59)
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60. A gaming device having a game operable upon a wager so as to have a plurality of different success levels reachable by a player during at least one play of the game, the gaming device operable by a processor, the gaming device comprising:
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information associated with a group of different designated success levels; a sound generating device operable to produce a background sound and a primary sound during the play of the game; and at least one instruction which directs the processor to; (a) track the success level reached by the player during the play of the game; and (b) cause the background sound to be modified based on whether the tracked success level corresponds with one of the designated success levels. - View Dependent Claims (61, 62, 63, 64)
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65. A gaming device having a game operable upon a wager so as to have a plurality of different game events during at least one play of the game, the gaming device operable by a processor, the gaming device comprising:
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at least one sound generating device operable to simultaneously produce a background sound and a primary sound during the play of the game; information associated with a plurality of different designated characteristics of a plurality of game events; at least one instruction which directs the processor to; (a) track at least one characteristic of at least one of the game events during the play of the game; and (b) cause the background sound to be modified based on whether the tracked characteristic of the game event matches one of the designated characteristics. - View Dependent Claims (66, 67, 68)
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Specification