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System and methods for real-time rendering of deformable geometry with global illumination

  • US 7,408,550 B2
  • Filed: 07/23/2007
  • Issued: 08/05/2008
  • Est. Priority Date: 07/24/2006
  • Status: Expired due to Fees
First Claim
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1. A method, implemented within a computer system including a graphics rendering subsystem, providing for the sequential production of frames of image data representative of a scene containing deformable geometry for display on a display device, said method comprising the steps of:

  • a) computing frame animation data for a series of frames representative, in animated sequence, of a scene containing deformable geometry, said frame animation data including vertex attributes of a control mesh descriptive of a three-dimensional surface of graphical elements occurring within said scene, said control mesh containing a plurality of polygons; and

    b) computing, based on said frame animation data, respective illumination values for said plurality of polygons to determine the global illumination of said scene, wherein said step of computing is performed iteratively with respect to each said frame corresponding frame animation data until a qualified convergence of global illumination is achieved, wherein within each iteration said respective illumination values are determined based on the frame-to-frame coherent polygon illumination values computed in a prior iteration, wherein said qualified convergence is achieved within the frame-to-frame interval defined by a real-time frame rate, and wherein each iteration includes a combined computation of global illumination values as

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