Method and apparatus using geographical position to provide authenticated, secure, radio frequency communication between a gaming host and a remote gaming device
First Claim
1. A system for electronic gaming at locations remote from a gaming source authorized to host gaming services, comprising:
- a broadcast station arranged to transmit game play signals in accordance with instructions from the gaming source; and
a remote gaming device having a memory arranged to store geographic delimiters defining an authorized gaming area for the gaming source, the remote gaming device further having a location determination system arranged to determine a physical location of the remote gaming device;
wherein the remote gaming device stores a credit balance, the credit balance representing funds available for game play, wherein the broadcast station transmits the credit balance to the remote gaming device, andwherein the remote gaming device determines whether the physical location of the device is within the authorized gaming area as defined by the geographic delimiters, and wherein the remote gaming device is placed in an active condition for game play using the game play signals when the physical location of the remote gaming device is within the authorized gaming area and when the credit balance is greater than zero.
5 Assignments
0 Petitions
Accused Products
Abstract
Method and apparatus for providing authenticated, secure, communication between a gaming host communicating via radio frequency (RF) subcarriers to a remote user device in another location. Location of the remote user device and the host server are determined by accessing signals generated by either Global Positioning System (GPS) satellites, or by terrestrial radio broadcast stations, through a process known as radio frequency triangulation telemetry tracking (RF-3T). Player authentication (identity verification) is determined by use of a personal identification number (PIN). A remote user device may be implemented as a stand alone or self-contained single unit that is portable and can receive communications via radio frequency, or may be implemented as one or more discreet components adapted to be used with a laptop, a personal digital assistant (PDA), or desktop personal computer (PC).
218 Citations
20 Claims
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1. A system for electronic gaming at locations remote from a gaming source authorized to host gaming services, comprising:
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a broadcast station arranged to transmit game play signals in accordance with instructions from the gaming source; and a remote gaming device having a memory arranged to store geographic delimiters defining an authorized gaming area for the gaming source, the remote gaming device further having a location determination system arranged to determine a physical location of the remote gaming device; wherein the remote gaming device stores a credit balance, the credit balance representing funds available for game play, wherein the broadcast station transmits the credit balance to the remote gaming device, and wherein the remote gaming device determines whether the physical location of the device is within the authorized gaming area as defined by the geographic delimiters, and wherein the remote gaming device is placed in an active condition for game play using the game play signals when the physical location of the remote gaming device is within the authorized gaming area and when the credit balance is greater than zero. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 20)
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12. A method of facilitating electronic gaming at locations remote from a gaming source authorized to host gaming services, comprising:
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activating a remote gaming device, wherein the activating includes providing to the remote gaming device geographic delimiters defining an authorized gaming area for the gaming source; and broadcasting to the remote gaming device game play signals in accordance with instructions from the gaming source, the broadcasting comprising broadcasting a credit balance to the remote gaming device, wherein the remote gaming device stores the credit balance, the credit balance representing funds available for game play, and wherein the remote gaming device determines whether a physical location of the device is within the authorized gaming area defined by the geographic delimiters, and wherein the remote gaming device is placed in an active condition for game play using the game play signals when the physical location of the remote gaming device is within the authorized gaming area and when the credit balance is greater than zero. - View Dependent Claims (13, 14)
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15. A method of electronic game play at location remote from a gaming source authorized to host gaming services, comprising:
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storing with a remote gaming device geographic delimiters defining an authorized gaming area for the gaming source; determining with the remote gaming device a physical location of the remote gaming device; determining at the remote gaming device whether the physical location of the device is within the authorized gaming area defined by the geographic delimiters; receiving with the remote gaming device game play signals broadcasted in accordance with instructions from the gaming source; storing with the remote gaming device a credit balance, the credit balance representing funds available for game play, wherein at least a portion of one of the received game play signals defines the credit balance; and enabling game play using the game play signals when the physical location of the remote gaming device is within the authorized gaming area and when the credit balance is greater than zero. - View Dependent Claims (16, 17, 18, 19)
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Specification