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Game server, game machine, and game control method

  • US 7,465,232 B2
  • Filed: 10/02/2002
  • Issued: 12/16/2008
  • Est. Priority Date: 10/02/2001
  • Status: Expired due to Term
First Claim
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1. A game server for collectively controlling a plurality of game machines, each of which has a display and is brought into a status enabling starting of a game based on insertion of coins or a given credit number and executes a first payout based on a result of the game, and for directing execution of a second payout based on a cumulative value corresponding to the number of coins or the credit number bet by a player playing the game on each of said plurality of game machines having reached a predetermined upper limit, said game server comprising:

  • a communication interface configured for receiving (i) information indicative of status of each of said plurality of game machines, and (ii) information indicative of the cumulative value corresponding to the number of coins or the credit number bet by only a single player continuously playing the game on each of said plurality of game machines; and

    a CPU configured for directing, based on the received information indicative of the status of an applicable one of said plurality of game machines, sending of a signal to the applicable game machine for switching between (a) a display status in which information related to the predetermined upper limit is displayed on the display of said applicable game machine if the received information indicates the status of said applicable game machine as being in play and (b) a non-display status in which said information related to the predetermined upper limit not displayed on said display if the received information indicates the status of said applicable game machine as being not in play;

    wherein said information related to the predetermined upper limit is information representing a gap between the cumulative value indicated in the received information associated with the applicable game machine and said predetermined upper limit associated with the applicable game machine;

    wherein the received information indicative of the status of an applicable game machine is information indicative of the involvement of a player detected by a sensor provided at the applicable game machine and the CPU sends a signal to the applicable game machine to switch to the display status only if the received information indicates detection of a player'"'"'s involvement in the game at the applicable game machine.

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