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Gaming machine having targeted run-time software authentication

  • US 7,491,122 B2
  • Filed: 07/09/2003
  • Issued: 02/17/2009
  • Est. Priority Date: 07/09/2003
  • Status: Expired due to Fees
First Claim
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1. A method of authenticating memory devices'"'"' data within a gaming machine while said gaming machine is operating, said memory devices'"'"' data being authenticated substantially in parallel, said method of authenticating comprising:

  • reading a next predetermined amount of data from a first memory device storing executable code for operating a wagering game on said gaming machine and graphic data accessed by said executable code to display graphics of said wagering game on a display of said gaming machine;

    determining if the next predetermined amount of data is executable code or graphic data;

    if said next predetermined amount of data is graphic data, then reading a next predetermined amount of data, without authenticating the graphic data;

    if said next predetermined amount of data is executable code, then authenticating said executable code; and

    wherein the above steps are repeated substantially continuously while said gaming machine is operating.

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