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Virtual cameras and 3-D gaming environments in a gaming machine

  • US 7,572,186 B2
  • Filed: 07/27/2007
  • Issued: 08/11/2009
  • Est. Priority Date: 08/09/2001
  • Status: Expired due to Fees
First Claim
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1. A gaming machine comprising:

  • a master gaming controller designed or configured to control a game of chance played on the gaming machine wherein said control includes executing game logic and to receive a wager on the game of chance;

    a virtual 3-D gaming environment available for rendering a game outcome presentation for the game of chance wherein surfaces are defined in the virtual 3-D gaming environment by specifying vertices in a 3-D coordinate system associated with the virtual 3-D gaming environment;

    the game logic designed or configured to;

    1) determine a game outcome related to the wager on the game of chance;

    2) specify a plurality of surfaces defined in the virtual 3-D gaming environment including at least one surface on which the game outcome is drawn;

    3) position a virtual camera at a first location in the virtual 3-D gaming environment such that a first portion of the plurality of surfaces is in view of the virtual camera;

    4) render one or more first two-dimensional images derived from the first portion of the plurality of surfaces in view of the virtual camera at the first location;

    5) receive information indicating a selection made by a user;

    6) determine a path and an orientation along the path of the virtual camera in the virtual 3-D gaming environment based upon the selection made by the user wherein at a start of the path the virtual camera is in the first location;

    7) render a plurality of second two-dimensional images derived from the plurality of surfaces wherein along the path of the virtual camera the game outcome drawn on the one or more plurality of surfaces comes into view of the virtual camera;

    one or more display devices for displaying the first two-dimensional images and the second two dimensional images including the game outcome;

    an input mechanism operable to receive at least an indicia of credit; and

    an output mechanism for allowing a player to receive the indicia of credit.

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