×

Game apparatus, game progressing method, program, and recording medium

  • US 7,628,697 B2
  • Filed: 01/26/2007
  • Issued: 12/08/2009
  • Est. Priority Date: 01/27/2006
  • Status: Active Grant
First Claim
Patent Images

1. A game apparatus for executing a game that is advanced by moving a player character in a virtual space, including a first field and a second field, the second field opening into the first field via a predetermined traveling route, and for displaying an image representing a status of the game being executed on a display, the game apparatus comprising:

  • a normal movement inputter operable to input an instruction to move the player character in the virtual space, including the first and second fields, in accordance with a player operation;

    a cross-field movement inputter operable to input an instruction to move the player character from the first field to the second field through the traveling route in accordance with a player operation;

    a normal mover operable to move the player character in any one of the first and second fields in which the player character is present in accordance with the instruction input from the normal movement inputter, the normal mover including a direction changer to change a direction of the player character in accordance with the instruction input from the normal movement inputter;

    a movement restriction switcher operable to switch a status of the game between a cross-field movement disabled state, in which the player character is not allowed to move from the first field to the second field, and a cross-field movement enabled state, in which the player character is allowed to move from the first field to the second field, in accordance with conditions established during progress of the game;

    a cross-field movement enable/disable determiner operable to determine whether the status of the game has been switched to the cross-field movement enabled state by the movement restriction switcher when the player character is moved by the normal mover to a specific region set based on a position of the traveling route within the first field;

    a direction determiner that determines whether the direction that the player character faces is a given direction relative to the position of the traveling route between the first and second fields when the player character has been moved into the specific region by the normal mover;

    a cross-field movement enable/disable displayer operable to display cross-field movement enable/disable information, indicating whether the player character is allowed to move from the first field to the second field on the display based upon the determination made by the cross-field movement enable/disable determiner, when the player character is determined to face in the given direction by the direction determiner;

    a cross-field movement enablement displayer operable to display information indicating conditions to be established for switching the status from the cross-field movement disabled state to the cross-field movement enabled state by the movement restriction switcher when the cross-field movement enable/disable determiner determines that the status has been switched to the cross-field movement disabled state and when an instruction to move the player character from the first field to the second field is input from the cross-field movement inputter;

    a cross-field mover operable to move the player character from the first field to the second field when an instruction to move the player character from the first field to the second field is input from the cross-field movement inputter and the cross-field movement enable/disable determiner determines that the status of the game is the cross-field movement enabled state; and

    a cross-field movement prohibiter operable to keep the player character within the first field without moving the player character to the second field when an instruction to move the player character from the first field to the second field is input from the cross-field movement inputter and the cross-field movement enable/disable determiner determines that the status of the game is the cross-field movement disabled state.

View all claims
  • 2 Assignments
Timeline View
Assignment View
    ×
    ×