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Method and apparatus to ensure consistency of depth values computed in different sections of a graphics processor

  • US 7,659,893 B1
  • Filed: 10/02/2006
  • Issued: 02/09/2010
  • Est. Priority Date: 10/02/2006
  • Status: Expired due to Fees
First Claim
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1. A graphics processor comprising:

  • a plane equation module to receive vertex information for a plurality of primitives, each primitive covering one or more of a plurality of tiles, and to generate a compressed Z representation corresponding to each primitive, each compressed Z representation being associated with at least one tile covered by the corresponding primitive;

    a first processing section subsequent to the plane equation module, the first processing section including a first arithmetic circuit to compute a first Z coordinate for a sample location within a first tile from a first compressed Z representation associated with the first tile;

    a second processing section subsequent to the plane equation module, the second processing section including a second arithmetic circuit to compute a second Z coordinate for a sample location within the first tile from a second compressed Z representation associated with the first tile; and

    a third processing section subsequent to the plane equation module, the third processing section to receive the first Z coordinate from the first processing section and the second Z coordinate from the second processing section and to compare the first Z coordinate and the second Z coordinate,wherein the first arithmetic circuit and the second arithmetic circuit are bit-identical to each other.

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