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Methods and systems for providing programmable computerized interactors

  • US 7,724,236 B2
  • Filed: 08/25/2005
  • Issued: 05/25/2010
  • Est. Priority Date: 04/07/1998
  • Status: Expired due to Term
First Claim
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1. A set of interactors, each interactor suitable for placement within a three-dimensional (3-D) detection space of a computerized interactor system to affect a game executing on the computerized interactor system, the set of interactors comprising:

  • a first interactor that includes;

    a first identity circuitry configured to provide the computerized interactor system with an identity of the first interactor and a position of the first interactor within the 3-D detection space, wherein the identity and the position of the first interactor operates to automatically select a first game to be played on the computerized interactor system; and

    a first user programmable state circuitry responsive to the computerized interactor system, configured to receive user control input and provide a state of the first interactor;

    wherein upon receiving the user control input, the first user programmable state circuitry causes an interrupt to be generated for the computerized interactor system,wherein, when received by the computerized interactor system, a combination of the identity of the first interactor, the position of the first interactor and the state of the first interactor, affects the first game executing on the computerized interactor system; and

    a second interactor that includes;

    a second identity circuitry configured to provide the computerized interactor system with an identity of the second interactor and a position of the second interactor within the 3-D detection space, wherein the identity and the position of the second interactor operates to automatically select a second game to be played on the computerized interactor system; and

    a second user programmable state circuitry responsive to the computerized interactor system, configured to receive user control input and provide a state of the second interactor;

    wherein upon receiving the user control input, the second user programmable state circuitry causes an interrupt to be generated for the computerized interactor system,wherein, when received by the computerized interactor system, a combination of the identity of the second interactor, the position of the second interactor and the state of the second interactor, affects the second game executing on the computerized interactor system.

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