Selective sound source listening in conjunction with computer interactive processing
First Claim
1. An apparatus for capturing image and sound during interactivity with a computer game in a game environment, comprising:
- an image capture unit for capturing one or more image frames of the game environment, the captured one or more image frames being processed to identify an active image area, the active image area being defined by a location of a user during interactivity with the computer game, the active image area being continuously updated so as to track movement of the user; and
a sound capture unit for capturing sound from the game environment, the sound capture unit identifying one or more sound sources, the sound capture unit generating data capable of being analyzed to determine a zone of focus at which to process sound to the substantial exclusion of sounds outside of the zone of focus, the excluded sounds being sounds which are not central to gameplay of the computer game, the zone of focus being substantially determined by the active image area, the zone of focus being updated as the active image area is updated so as to track interactive sounds produced by the user, wherein sound that is captured and processed for the zone of focus is used for interactivity with the computer game.
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Accused Products
Abstract
A method and apparatus for capturing image and sound during interactivity with a computer program is provided. The apparatus includes an image capture unit that is configured to capture one or more image frames. Also provided is a sound capture unit. The sound capture unit is configured to identify one or more sound sources. The sound capture unit generates data capable of being analyzed to determine a zone of focus, at which to process sound to the substantial exclusion of sounds outside of the zone of focus. In this manner, sound that is captured and processed for the zone of focus is used for interactivity with the computer program.
247 Citations
23 Claims
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1. An apparatus for capturing image and sound during interactivity with a computer game in a game environment, comprising:
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an image capture unit for capturing one or more image frames of the game environment, the captured one or more image frames being processed to identify an active image area, the active image area being defined by a location of a user during interactivity with the computer game, the active image area being continuously updated so as to track movement of the user; and a sound capture unit for capturing sound from the game environment, the sound capture unit identifying one or more sound sources, the sound capture unit generating data capable of being analyzed to determine a zone of focus at which to process sound to the substantial exclusion of sounds outside of the zone of focus, the excluded sounds being sounds which are not central to gameplay of the computer game, the zone of focus being substantially determined by the active image area, the zone of focus being updated as the active image area is updated so as to track interactive sounds produced by the user, wherein sound that is captured and processed for the zone of focus is used for interactivity with the computer game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for selective sound source listening during interactivity with a computer game in a game environment, comprising:
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receiving input from one or more sound sources in the game environment at two or more sound source capture microphones; determining delay paths from each of the sound sources; identifying a direction for each of the received inputs of each of the one or more sound sources; and filtering out sound sources that are not in an identified direction of a zone of focus, the filtered out sound sources being sound sources which are not central to gameplay of the computer game, the zone of focus supplying the sound source for the interactivity with the computer game; wherein filtering receives processed input data after analysis by an image capture unit, the image capture unit producing image data to at least partially identify the zone of focus, the zone of focus being continuously updated so as to track the sound source for the interactivity with the computer game, and the image capture device being directionally positioned to receive image input for the computer game. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A game system, comprising:
an image-sound capture device, the image-sound capture device being configured to interface with a computing system that enables execution of an interactive computer game, the interactive computer game facilitating interactivity in a game environment, the image-capture device including, video capture hardware positioned to capture video from a zone of focus in the game environment, and an array of microphones for capturing sound from one or more sound sources in the game environment, each sound source being identified and associated with a direction relative to the image-sound capture device, the zone of focus associated with the video capture hardware is used to at least partially identify one of the sound sources at the direction that is in the proximity of the zone of focus, the zone of focus being updated so as to track the identified one of the sound sources. - View Dependent Claims (19, 20, 21, 22, 23)
Specification