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Haptic authoring

  • US 7,765,182 B2
  • Filed: 01/29/2007
  • Issued: 07/27/2010
  • Est. Priority Date: 05/21/1996
  • Status: Expired due to Term
First Claim
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1. A computer-implemented method, comprising the steps of:

  • causing the display of an object in a three-dimensional graphical environment;

    receiving a selection of the object;

    receiving a selection of a haptic attribute from a pre-existing library of haptic attributes;

    associating the haptic attribute from a pre-existing library of haptic attributes;

    associating the haptic attribute with the object;

    receiving a signal indicating a manipulation of a user interface device;

    receiving a first mapping of a first coordinate system corresponding to an avatar;

    receiving a first mapping of a second coordinate system corresponding to the user interface device;

    creating a hierarchy of mapping based on the first mapping and second mapping;

    transforming the manipulation of the user interface device into the three-dimensional graphical environment based at least in part on the hierarchy of mappings to affect a position or orientation of the avatar;

    determining an interaction between the avatar and the object; and

    generating a force based on the interaction and the haptic attribute.

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