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Video game apparatus and information storage medium for video game

  • US 7,783,535 B2
  • Filed: 01/15/2004
  • Issued: 08/24/2010
  • Est. Priority Date: 11/19/1998
  • Status: Expired due to Fees
First Claim
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1. A video game apparatus for generating, and supplying to a display, an image signal for displaying a player object and a land object existing at the foot of the player object in a virtual three dimensional space by processing image data for the player object and the land object according to a program, said video game apparatus comprising:

  • a player object image data generator that generates player object image data to display a player object, said player object being at least partially controllable by a user;

    a land object image data generator that generates land object image data to display a land object including one of a hollow and a hole, said land object image data containing a jump code;

    a jump code detector that detects the jump code included in the land object image data for displaying the land object in the vicinity of said player object;

    a moving speed detector for detecting a moving speed of the player object being controlled by the user;

    jump distance calculating programmed logic circuitry for calculating a jump distance of the player object based on the moving speed; and

    animation data output programmed logic circuitry outputting animation data to cause the player object to automatically jump over one of said hollow and said hole formed by the land object image data according to said jump distance when the jump code is detected.

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