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Method and apparatus for managing data in a gaming system

  • US 7,846,025 B2
  • Filed: 03/17/2005
  • Issued: 12/07/2010
  • Est. Priority Date: 03/09/2001
  • Status: Expired due to Fees
First Claim
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1. A gaming system, comprising:

  • a game console that includes a hard disk drive configured to store data associated with the game console and a processor configured to execute a video game, the game console configured to;

    receive video game data from portable media when installed in a game controller, the video game data including a name of a saved game, a graphical representation of a last displayed location in the saved game, a state associated with the saved game, and a date and time that the saved game was saved, the state of the saved game including a description of at least one of a game level or the last displayed location in the saved game;

    retrieve authentication information from the portable media in the game controller to initiate a video game session and execute the video game, the authentication information being associated with both a user and the video game;

    communicate the authentication information to a distribution center to authenticate an identity of the user to join the game console with a network gaming environment;

    execute the video game using the video game data read from the portable media in the game controller when the game console is authenticated;

    receive user commands via the game controller when the video game is executed;

    update the video game data in the portable media at the game controller; and

    an additional game console configured to;

    receive the video game data from the portable media when installed in a different game controller corresponding to the additional game console;

    retrieve the authentication information from the portable media in the different game controller to initiate a different video game session and execute the video game;

    communicate the authentication information to the distribution center to authenticate the identity of the user to join the additional game console with the network gaming environment;

    execute the video game using the video game data read from the portable media in the different game controller;

    receive user commands via the different game controller when the video game is executed; and

    update the video game data in the portable media at the different game controller.

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