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Tethered ball game having targets and indicators

  • US 7,850,535 B2
  • Filed: 06/26/2006
  • Issued: 12/14/2010
  • Est. Priority Date: 06/26/2006
  • Status: Expired due to Fees
First Claim
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1. A tethered ball game, comprising:

  • a play ball;

    a sensor head assembly remote from the play ball having a force sensor to determine an impact power imparted to the play ball, a spin sensor to determine a rotational value of the play ball, a travel path sensor to determine a path of travel of the play ball, and a play ball strike sensor to determine a strike to the play ball;

    a tether adapted to be connected between the play ball and the sensor head assembly;

    a target device;

    a player feedback system having at least one of light feedback and electrically generated audio feedback; and

    a controls system,where the spin sensor includes a motor both to impart spin into the play ball and to determine a rotational value of the play ball, where the rotational value of the play ball is considered valid and not a false triggering signal when the motor generates no less than 20 millivolts for a duration of more than 160 milliseconds, andwhere a game control is configured to be connected through a network to download into the control system new and customized game configurations and to upload player game statistics, where the game control includes a wireless gaming network interface.

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