Tethered ball game having targets and indicators
First Claim
Patent Images
1. A tethered ball game, comprising:
- a play ball;
a sensor head assembly remote from the play ball having a force sensor to determine an impact power imparted to the play ball, a spin sensor to determine a rotational value of the play ball, a travel path sensor to determine a path of travel of the play ball, and a play ball strike sensor to determine a strike to the play ball;
a tether adapted to be connected between the play ball and the sensor head assembly;
a target device;
a player feedback system having at least one of light feedback and electrically generated audio feedback; and
a controls system,where the spin sensor includes a motor both to impart spin into the play ball and to determine a rotational value of the play ball, where the rotational value of the play ball is considered valid and not a false triggering signal when the motor generates no less than 20 millivolts for a duration of more than 160 milliseconds, andwhere a game control is configured to be connected through a network to download into the control system new and customized game configurations and to upload player game statistics, where the game control includes a wireless gaming network interface.
0 Assignments
0 Petitions
Accused Products
Abstract
The embodiments may relate to games or sports using tangible projectiles. A tethered ball game embodiment may include a play ball and a tether that may be connected to the play ball and a sensor head assembly. The tether may be elastic. The sensor head assembly may have a force sensor to determine an impact power imparted to the play ball, a spin sensor to determine a rotational value of the play ball, a travel path sensor to determine a path of travel of the play ball, and a play ball strike sensor to determine a strike to the play ball. The tethered ball game also includes a target device and a player feedback system having lights and audio feedback, all controlled by a controls system.
66 Citations
16 Claims
-
1. A tethered ball game, comprising:
-
a play ball; a sensor head assembly remote from the play ball having a force sensor to determine an impact power imparted to the play ball, a spin sensor to determine a rotational value of the play ball, a travel path sensor to determine a path of travel of the play ball, and a play ball strike sensor to determine a strike to the play ball; a tether adapted to be connected between the play ball and the sensor head assembly; a target device; a player feedback system having at least one of light feedback and electrically generated audio feedback; and a controls system, where the spin sensor includes a motor both to impart spin into the play ball and to determine a rotational value of the play ball, where the rotational value of the play ball is considered valid and not a false triggering signal when the motor generates no less than 20 millivolts for a duration of more than 160 milliseconds, and where a game control is configured to be connected through a network to download into the control system new and customized game configurations and to upload player game statistics, where the game control includes a wireless gaming network interface. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
-
Specification