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Server based gaming system having system triggered loyalty award sequences

  • US 7,862,430 B2
  • Filed: 09/27/2006
  • Issued: 01/04/2011
  • Est. Priority Date: 09/27/2006
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a first gaming device including;

    at least one input device,at least one display device,at least one processor, andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a primary game upon a wager, said primary game associated with a first paytable;

    a second gaming device including;

    at least one input device,at least one display device,at least one processor, andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a primary game upon a wager, said primary game associated with a second, different paytable; and

    a controller configured to communicate with the first gaming device and the second gaming device, wherein upon an occurrence of a triggering event, said controller is configured to;

    (a) determine a loyalty award for a player, wherein said loyalty award is independent of the first paytable and independent of the second paytable;

    (b) if the player is playing the first gaming device;

    (i) determine a first loyalty award sequence for the first gaming device, wherein said first loyalty award sequence is based on the determined loyalty award and the first paytable of the first gaming device, and(ii) communicate information based on the determined first loyalty award sequence to the first gaming device; and

    (c) if the player is playing the second gaming device;

    (i) determine a second loyalty award sequence for the second gaming device, wherein the second loyalty award sequence is based on the determined loyalty award and the second paytable of the second gaming device, and(ii) communicate information based on the determined second loyalty award sequence to the second gaming device.

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