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Video game with simulated evolution

  • US 7,867,093 B2
  • Filed: 08/20/2007
  • Issued: 01/11/2011
  • Est. Priority Date: 03/10/2006
  • Status: Active Grant
First Claim
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1. A client application comprising program code stored on a non-transitory computer-readable medium that, when executed, performs steps as indicated by program code comprising:

  • program code for displaying a content editor for creating player-defined content on a video game client;

    program code for receiving a set of configuration parameters defining player-defined content;

    program code for generating a set of instructions for creating the player-defined content based upon the configuration parameters;

    program code for uploading the instructions for creating the player-defined content to a game server where the instructions may be downloaded by other players to recreate the player-defined content; and

    program code for displaying an in-game content browser for viewing a subset of available player-defined content on the game server, wherein the subset of the available player-defined content is selected based upon attributes of player-defined content stored on the video game client.

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