Collusion detection and control
First Claim
1. A system for detecting and controlling collusion in a game having a plurality of participating players comprising:
- means for recording, for each player, an amount wagered on each turn of the game in which the player participates, and a corresponding outcome of said wager, the outcome being a complete or partial forfeit of the wager if the wager is unsuccessful, and a profit made on the wager if the wager is successful;
a ranking facility operable to derive a primary statistic for each player as a function of a total number of turns of the game played by the player and the outcomes of the wagers made by the player in these turns of the game, wherein the primary statistic is a ratio of a cumulative outcome of the player'"'"'s wagers and the total number of turns of the game played by the player; and
monitoring means for monitoring the primary statistic of each player and generating an output when the primary statistic of any player changes by more than a predetermined amount, the output being an indicator of possible collusion by that player.
2 Assignments
0 Petitions
Accused Products
Abstract
A system for detecting and controlling collusion in a game with a plurality of participating players includes a gaming server and a number of portals in the form of websites on the World Wide Web in the Internet. Each of the portal websites is an online casino website hosted on a corresponding casino web server (not shown). Each of the casino websites is accessible by one or more would-be poker players. Each player accesses the website using a computer with a display and an associated pointing device. The system further includes an administration facility, which communicates with the gaming server along a communication channel, and a collusion detection server in communication with the gaming server via the communication channel.
-
Citations
28 Claims
-
1. A system for detecting and controlling collusion in a game having a plurality of participating players comprising:
-
means for recording, for each player, an amount wagered on each turn of the game in which the player participates, and a corresponding outcome of said wager, the outcome being a complete or partial forfeit of the wager if the wager is unsuccessful, and a profit made on the wager if the wager is successful; a ranking facility operable to derive a primary statistic for each player as a function of a total number of turns of the game played by the player and the outcomes of the wagers made by the player in these turns of the game, wherein the primary statistic is a ratio of a cumulative outcome of the player'"'"'s wagers and the total number of turns of the game played by the player; and monitoring means for monitoring the primary statistic of each player and generating an output when the primary statistic of any player changes by more than a predetermined amount, the output being an indicator of possible collusion by that player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
-
-
15. A method for detecting and controlling collusion in a game having a plurality of participating players, comprising the steps of:
-
recording, for each player, an amount wagered on each turn of the game in which the player participates, and a corresponding outcome of said wager, the outcome being a complete or partial forfeit of the wager if the wager is unsuccessful, and a profit made on the wager if the wager is successful; a collusion detection server deriving a primary statistic for each player, wherein the primary statistic is a function of a total number of turns of the game played by the player, and the outcomes of the wagers made by the player in these turns of the game, wherein the primary statistic is derived as a ratio of a cumulative outcome of the player'"'"'s wagers and the total number of turns of the game played by the player; and the collusion detection server monitoring the primary statistic of each player and generating an output when the primary statistic of any player changes by more than a predetermined amount, the output being an indicator of possible collusion by that player. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
-
Specification