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Three dimensional rendering of display information using viewer eye coordinates

  • US 7,884,823 B2
  • Filed: 06/12/2007
  • Issued: 02/08/2011
  • Est. Priority Date: 06/12/2007
  • Status: Expired due to Fees
First Claim
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1. A processor-implemented method for rendering information in three dimensions, the method comprising:

  • receiving, in the processor, default data indicative of an image from a default virtual camera;

    mapping coordinates of each of a first eye and a second eye of a viewer to a world space coordinate system;

    refining the mapped coordinates of the first eye and the second eye in the world space coordinate system to account for a distance of the viewer from a display device;

    using the processor to generate first data indicative of a first image from a first virtual camera located at the refined mapped coordinates of the first eye;

    using the processor to generate second data indicative of a second image from a second virtual camera located at the refined mapped coordinates of the second eye, wherein;

    a viewing angle associated with the first virtual camera is offset, in accordance with a first offset, from a viewing angle associated with the default virtual camera;

    a viewing angle associated with the second virtual camera is offset, in accordance with a second offset, from a viewing angle associated with the default virtual camera;

    a focal distance of the first virtual camera is infinity; and

    a focal distance of the second virtual camera is infinity;

    using the processor to generate a composite image comprising the first image and the second image; and

    using the processor to provide the composite image for rendering using the display device, wherein the composite image is perceivable in three dimensions.

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