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Transparent objects on a gaming machine

  • US 7,901,289 B2
  • Filed: 02/01/2008
  • Issued: 03/08/2011
  • Est. Priority Date: 08/09/2001
  • Status: Expired due to Fees
First Claim
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1. A gaming apparatus, comprising:

  • a two dimensional (2D) display unit;

    a value input device; and

    a controller operatively coupled to the 2D display unit and the value input device, the controller comprising a microprocessor and a memory operatively coupled to the microprocessor, and further comprising a graphics processor separate from the microprocessor, the graphics processor operatively coupled to the microprocessor and to the memory,the controller being configured to;

    (a) allow a person to make a wager on an outcome of a game,(b) generate a mathematical model for a display of the game in a three dimensional (3D) graphics space,(c) derive from the mathematical model display data for the 2D display unit, the display data corresponding to a view of the display of the game projected onto a first plane in the 3D graphics space,(d) cause the 2D display unit to display the game according to the display data,(e) determine, after the game has been displayed, a value payout associated with the outcome of the game represented by the display data,(f) generate a mathematical model of a secondary display on a second plane in the 3D graphics space, the second plane located between the first plane and a viewpoint corresponding to the view,(g) associate a transparency attribute to at least a portion of the mathematical model of the secondary display,(h) derive display data for the 2D display unit, the display data corresponding to the secondary display viewed from the viewpoint and modified by the transparency attribute, and(i) cause the 2D display unit to display the secondary display overlapping, at least in part, the display of the game so that the secondary display appears at least partially transparent.

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