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Game apparatus and storage medium storing game program

  • US 7,938,725 B2
  • Filed: 11/17/2006
  • Issued: 05/10/2011
  • Est. Priority Date: 09/13/2006
  • Status: Active Grant
First Claim
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1. A game apparatus configured to obtain operation data including acceleration data from an input device comprising an acceleration sensor for outputting the acceleration data, and based on the operation data, performing a game process, depending on an operation of swinging the input device, by moving the entire input device along a path, the apparatus comprising:

  • operation data obtaining programmed logic circuitry configured to obtain the operation data from the input device and storing the operation data into a storage memory;

    initial state data calculating programmed logic circuitry configured to calculate initial state data indicating an attitude or a position of an object in a virtual game world using the acceleration data included in the operation data obtained at a start timing of the swinging of the entire input device along a path movement;

    change amount data calculating programmed logic circuitry configured to calculate change amount data for sequentially changing the attitude or position of the object over time, depending on the acceleration data included in the operation data sequentially obtained on and after the start timing; and

    game processing programmed logic circuitry configured to change the attitude or position of the object, depending on the change amount data, the object being provided in the virtual game world, depending on the initial state data, to control a motion of the object toward a target, whereinsaid path movement is in a direction opposite to a target direction toward the target until the position of the input device reaches a back position, and whereinin response to said input device reaching the back position, said swinging of the entire input device is being in the target direction toward the target until the position of the input device corresponds to a predetermined motion of the object in the virtual game world occurring subsequently to the swinging motion, the game apparatus further comprising;

    timing detecting programmed logic circuitry configured to detect timing with which the operation data indicating a content of a predetermined operation is obtained, on and after the start timing, whereinthe game processing programmed logic circuitry sets at least a release direction of the object in the virtual game world toward the target, based on the change amount data calculated when the timing detecting programmed logic circuitry detects the timing with which the operation data indicating the content of the predetermined operation is obtained, so as to perform the game process to simulate release of the object and motion of the object in the release direction, whereinthe input device comprises at least one operation key,the operation data includes key data depending on pushing down of the operation key, andthe timing detecting programmed logic circuitry detects timing with which the operation key is pushed down or timing with which pushing down of the operation key is released, based on the key data.

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