Virtual entertainment
First Claim
1. A computer implemented system comprising:
- at least one processor that executes the following computer executable components stored on at least one computer readable medium;
a virtual reality generation component that emulates real-life activities of a guest that is remotely viewing a spectator event that takes place outside of a virtual environment into corresponding virtual activities of a virtual guest representation in the virtual environment; and
a presentation component that presents the virtual activities of the virtual guest representation to a user that is attending the spectator event as an in-person spectator, the presentation system to facilitate an interaction of the user with the virtual guest representation provided in the virtual environment as the guest is remotely viewing the spectator event.
2 Assignments
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Accused Products
Abstract
Systems and methods that provide for a virtual reality entertainment system that supplies immersive entertainment and creates a sensation for a user similar to having guests in a remote location to be physically present as virtual guests. Such virtual reality entertainment system can supply a graphic and/or audio; wherein interconnected computers, video and audio processing devices, supply a live interaction between a user and a guest(s). Although guests are only present virtually (e.g., electronically present with other objects/user within the environment) such virtual invitation enables a user and guests to concurrently experience the entertainment together (e.g., a live sporting event, spectator game). In a related aspect, the subject innovation can implement holographic avatars, and a plurality of communication interfaces, to imitate (and/or transform) a relationship between the user and the virtual guests/surrounding environment.
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Citations
20 Claims
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1. A computer implemented system comprising:
at least one processor that executes the following computer executable components stored on at least one computer readable medium; a virtual reality generation component that emulates real-life activities of a guest that is remotely viewing a spectator event that takes place outside of a virtual environment into corresponding virtual activities of a virtual guest representation in the virtual environment; and a presentation component that presents the virtual activities of the virtual guest representation to a user that is attending the spectator event as an in-person spectator, the presentation system to facilitate an interaction of the user with the virtual guest representation provided in the virtual environment as the guest is remotely viewing the spectator event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A computer implemented method comprising:
employing a processor to execute computer readable instructions stored on a computer readable medium to perform the following acts; inviting at least two guests to be virtual guests to a spectator broadcast event that takes place outside of a virtual environment, wherein the at least two guests are viewing the spectator broadcast event at remote locations; populating the at least two virtual guests into the virtual environment to simulate presence of the at least two virtual guests to a user that invited the at least two guests to view the spectator broadcast event by representing each virtual guest with a corresponding avatar; monitoring one or more health indicia of each guest that includes at least one of a blood pressure or a heart rate; and presenting each avatar as showing one or more corresponding health indicia as the user interacts with the at least two virtual guests during the spectator broadcast event. - View Dependent Claims (15, 16, 17, 18, 19)
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20. A computer implemented method comprising:
employing a processor to execute computer readable instructions stored on a computer readable medium to perform the following acts; displaying in a virtual environment a virtual guest representation that represents a guest that is virtually invited to view a shared broadcast event that is attended by a user, the shared broadcast event taking place outside of the virtual environment, wherein the guest is located at a remote location; filtering at least some of the background noise and background light present at the shared broadcast event from being transmitted to the guest via the virtual environment during concurrent experience of the shared broadcast event by the user and the guest; monitoring one or more health indicia of the guest; presenting the virtual guest representation as showing the one or more health indicia as the user interacts with the virtual guest representation during the shared broadcast event.
Specification