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Monitoring device for an interactive game

  • US 8,012,097 B1
  • Filed: 02/05/2011
  • Issued: 09/06/2011
  • Est. Priority Date: 09/28/2009
  • Status: Expired due to Fees
First Claim
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1. A system for a playing an online interactive video game, the system comprising:

  • a computer for playing an online interactive video game, the computer comprising a short range wireless transceiver, a processor and a display screen; and

    a monitoring device for monitoring at least a real-time heart rate of the player, the monitoring device in wireless communication with the short range wireless transceiver of the computer to allow the real-time heart rate of the player to be utilized in the interactive video game, the monitoring device comprising an article having an interior surface and an exterior surface, a processor disposed within the article, an optical sensor positioned on the interior surface of the article, the optical sensor measuring blood flow through an artery of an arm of the player, a motion sensor disposed within the article, a wireless transceiver for transmitting information from the monitoring device to the short range wireless transceiver of the computer, the motion sensor and the optical sensor electrically connected to the processor, the processor configured to determine the real-time heart rate of the player based on the blood flow through the artery of the player and the processor configured to detect motion of the player based on a signal from the motion sensor, the optical sensor comprising a LED and a photodetector, and a power source for providing power to the processor, the optical sensor and the motion sensor;

    wherein the processor determines a real-time heart rate of the user by generating a first heart rate value from a first filtered pulse data value which is generated from subtracting an average value of a second set of sample data values from an average value of a first set of sample data values, and wherein the processor uses a cascade adaptive resonant filter to generate subsequent heart rate values;

    wherein an activity of the representation of the player on the display screen of the computer is partially controlled by the real-time heart rate of the player monitored by the optical sensor and the motion of the player detected by the motion sensor.

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