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Method for providing location information of game character by operating with messenger server and systems thereof

  • US 8,043,159 B2
  • Filed: 05/06/2005
  • Issued: 10/25/2011
  • Est. Priority Date: 05/06/2004
  • Status: Active Grant
First Claim
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1. A method using a processor, the method comprising:

  • receiving a request for position information of a plurality of game characters corresponding to one or more game players using a game server comprising the processor via a network, the game players comprising a first player corresponding to a first client messenger of a first user terminal and a second payer corresponding to a second client messenger of a second user terminal, the request requested by the first user terminal with respect to a position information of the game characters corresponding to the second user, wherein a memory of a server, coupled to the processor, is configured to store the position information;

    transmitting the request to the second client messenger, wherein the first client messenger and the second client messenger are coupled to an instant messenger server via the network;

    receiving the position information of the characters corresponding to the second user via the second client messenger the position information comprising at least one of text data, map data, or text data and map data; and

    determining whether the received position information is text data or graphical data, wherein the position information is outputted according to the determination.

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