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Gaming at cash register

  • US 8,062,116 B2
  • Filed: 06/14/2010
  • Issued: 11/22/2011
  • Est. Priority Date: 02/23/2007
  • Status: Active Grant
First Claim
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1. A method comprising:

  • receiving by at least one server, an indication of a price of an item being paid by a person, wherein a merchant provides the item;

    receiving by the at least one server, an indication of an amount tendered by the person to the merchant to pay for the item, wherein the amount tendered by the person is greater than the price of the item by a difference, the difference comprising an amount of change due to the person;

    receiving by the at least one server, from the person, via a mobile gaming device in use by the person, an indication that the person wants to use the change as a bet in a game, wherein the person specifies desired probability of winning outcome in the game, wherein if the player achieves a winning outcome in the game, the player keeps the amount tendered and the item, thereby receiving the item for free, wherein if the player does not achieve a winning outcome in the game, the player loses the amount tendered, including the change, but retains the item, and wherein the at least one server and the mobile gaming device are communicatively coupled via a communications network;

    based on specified desired probability of winning outcome in the game, the amount of change and the price of the item, determining by the at least one server one or more possible winning outcomes for the game such that the one or more possible winning outcomes result in a desired house advantage for a casino providing the game;

    based on the specified desired probability of winning outcome of the game, one or more possible winning outcomes resulting in a desired house advantage for the casino providing the game, the amount of change and the price of the item, determining by the at least one server the amount that the person has to tender to use it as a bet in the game;

    generating, by the at least one server, one or more outcomes of the game using a random number generator;

    based on the one or more possible outcomes, determining, by the at least one server that a generated outcome of the game is a winning outcome;

    in response to determining that the generated outcomes comprise a winning outcome, communicating by the at least one server to the merchant that provides the item and displaying to the person via the mobile gaming device that the person won the game, whereby winning the game the person retains the amount tendered by the person and the person keeps the item for free.

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