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Capture and utilization of real-world data for use in gaming systems such as video games

  • US 8,083,589 B1
  • Filed: 04/15/2005
  • Issued: 12/27/2011
  • Est. Priority Date: 04/15/2005
  • Status: Active Grant
First Claim
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1. A data capture and utilization system comprising:

  • a. a portable sensor unit including;

    (1) an accelerometer capable of detecting motion in at least one dimension,(2) mounting means for removably affixing the sensor unit to an object, and(3) a display screen,(4) a data logger connected in communication with the accelerometer and storing data supplied therefrom during a data capture time period, wherein;

    (a) the data capture time period follows an instruction delivery period wherein instructions are delivered on the display screen regarding how the object should be moved with the sensor unit mounted thereon, and(b) the stored data includes multiple data entries supplied from the accelerometer during motion of the object in accordance with the delivered instructions, the multiple data entries being spaced in time over the data capture time period;

    wherein the sensor unit is sized and configured to be hand-held or smaller;

    b. a gaming unit connectable in communication with the data logger, the gaming unit;

    (i) not being connected in communication with the data logger during the data capture time period, and(ii) being connected in communication with the data logger following a delay period after the data capture time period, wherein no data storage by the data logger occurs over the delay period,the gaming unit being configured to;

    (1) receive data previously stored in the data logger over the data capture time period,(2) provide a game wherein a virtual object is displayed in motion, wherein the motion of the virtual object is;

    (a) independent of any data acquired by the sensor unit outside of the data capture time period, and(b) dependent on;

    i. the data received by the gaming unit from the data logger, andii data collected from a game player during the display of the moving virtual object.

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