Game apparatus, storage medium storing a game program, and game controlling method
First Claim
1. A game apparatus, comprising:
- a processor;
at least one input device coupled to said processor;
a memory coupled to said processor, said memory storing instructions that, when executed by said processor, control said processor to;
detect an operation input by a player;
change first action relation data relating to a first object;
determine whether or not an operation input acceptable condition is satisfied in relation to said first action relation data; and
change game situation data indicative of a game situation on the basis of the detected operation input when said operation input acceptable condition is satisfied, whereinwhether or not said input acceptable condition is satisfied is determined based on said first action relation data and second action relation data of a second object different from said first object.
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Abstract
A game apparatus includes a first LCD and a second LCD, and on the first LCD, a two-dimensional game screen including objects positioned in a two-dimensional coordinate is displayed. When a two-dimensional coordinate of a specific object out of the objects positioned in the two-dimensional coordinate satisfies a predetermined condition, a three-dimensional coordinate of each of the objects is calculated on the basis of the two-dimensional coordinate of each of the objects. The object is modeled in the calculated three-dimensional coordinate, moved by a predetermined animation, and then shot by a virtual camera. Accordingly, a game screen of an image (animation) of the three-dimensional virtual space shot by the virtual camera is displayed on the second LCD.
18 Citations
11 Claims
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1. A game apparatus, comprising:
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a processor; at least one input device coupled to said processor; a memory coupled to said processor, said memory storing instructions that, when executed by said processor, control said processor to; detect an operation input by a player; change first action relation data relating to a first object; determine whether or not an operation input acceptable condition is satisfied in relation to said first action relation data; and change game situation data indicative of a game situation on the basis of the detected operation input when said operation input acceptable condition is satisfied, wherein whether or not said input acceptable condition is satisfied is determined based on said first action relation data and second action relation data of a second object different from said first object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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Specification