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Supply delivery for interactive social games

  • US 8,137,193 B1
  • Filed: 09/26/2011
  • Issued: 03/20/2012
  • Est. Priority Date: 09/26/2011
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • receiving a request for in-game supplies from a first player in an interactive social game;

    presenting, using one or more processors, a graphical expression of a supply delivery vehicle in a game instance of the first player in response to receiving the request, the supply delivery vehicle offering a plurality of supply options, each supply option having an associated processing time;

    receiving a supply option selection from the first player, the supply option selection indicating selection of one of the plurality of supply options;

    receiving an identity of a second player from the first player;

    distributing a supply fulfillment invitation to the second player based on the supply option selected by the first player, the supply fulfillment invitation being presented in a game instance of the second player using the graphical expression of the supply delivery vehicle and being associated with an expiration time;

    providing an in-game benefit to the second player in response to acceptance of the supply fulfillment invitation prior to the expiration time; and

    notifying the first player upon completion of the processing time for the supply option selected by the first player, the notifying indicating availability of the requested in-game supplies to the first player.

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