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Motion-sensitive game controller with optional display screen

  • US 8,164,567 B1
  • Filed: 12/08/2011
  • Issued: 04/24/2012
  • Est. Priority Date: 02/22/2000
  • Status: Expired due to Term
First Claim
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1. A method for playing an interactive game in which a virtual play environment is visually/aurally represented through one or more computer animations displayed on an associated display device and wherein the game progress or performance for one or more game participants is substantially simultaneously tracked, said method comprising:

  • operating at least one gaming system to produce one or more computer-animated visual or aural effects on said associated display device in accordance with said interactive game, said at least one gaming system comprising a first wireless RF transceiver provided at a first location within a physical play environment and adapted to provide medium-range two-way wireless RF communications with one or more portable wireless input devices located within a communication range of said first transceiver;

    holding at least one portable wireless motion-sensitive input device freely in the air using a single hand, said at least one input device comprising;

    an elongated body extending along an axis of elongation from a first end adapted to be held or gripped by a single hand of a game participant to a second end extending from said first end and being in substantial collinear alignment therewith;

    a unique identification number for uniquely identifying said at least one input device within said game and for distinguishing said at least one input device from one or more other wireless input devices that may be used with said at least one gaming system;

    a second wireless RF transceiver adapted to provide medium-range, two-way wireless RF communications with said first transceiver or one or more other wireless input devices, wherein said two-way wireless RF communications include at least communication of said unique identification number; and

    an effects generator configured to selectively produce one or more light, vibration or sound effects based on one or more wireless communications received from said at least one gaming system;

    causing a wireless communication link to be established between said first transceiver and said second transceiver when said at least one input device is operated within a communication range of said first transceiver, said wireless communication link being automatically established at least in part by said first transceiver sending a first wireless RF signal including a first identification number identifying said first transceiver and said second transceiver receiving and responding to said first transceiver by sending a second wireless RF signal including said first identification number and a second identification number corresponding to said unique identification number for said at least one input device, and wherein said wireless communication link allows said first and second transceivers to uniquely identify and wirelessly communicate with one another; and

    operating said at least one input device to send one or more wireless input signals to said at least one gaming system at least in part by holding said at least one input device in the air using a single hand and moving it in a waving or shaking motion to thereby wirelessly actuate or control one or more computer-animated visual, aural or tactile effects within said interactive game, and wherein said at least one gaming system tracks the game progress or performance of said one or more game participants playing said game substantially simultaneously based at least in part on identifying and distinguishing one or more wireless input signals from each said game participant and adjusts the play experience for each said game participant based on said tracked game progress or performance.

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