Control of electronic games via finger angle using a high dimensional touchpad (HDTP) touch user interface
First Claim
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1. A method for controlling an electronic game, the method comprising:
- configuring a user interface touchpad to be responsive to at least one angle of contact with at least one finger, the finger belonging to a human user of a computing device and the user interface touchpad in communication with an operating system of the computing device;
measuring at least one change in at least one angle of the position of the finger with respect to the surface of the touchpad and producing measured data;
performing real-time calculations on the measured data to produce a measured-angle value; and
using the measured-angle value to control the value of at least one user interface parameter of the electronic game,wherein at least one aspect of the electronic game changes responsive to the angle of the position of the finger with respect to the surface of the touchpad.
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Abstract
A high dimensional touchpad (HDTP) controls a variety of game aspects by detecting a user'"'"'s finger movement in the left-right, forward-backward, roll, pitch, yaw, and downward pressure directions. One or more of the detected finger movements are used to control games on game devices, computers, and mobile devices.
74 Citations
20 Claims
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1. A method for controlling an electronic game, the method comprising:
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configuring a user interface touchpad to be responsive to at least one angle of contact with at least one finger, the finger belonging to a human user of a computing device and the user interface touchpad in communication with an operating system of the computing device; measuring at least one change in at least one angle of the position of the finger with respect to the surface of the touchpad and producing measured data; performing real-time calculations on the measured data to produce a measured-angle value; and using the measured-angle value to control the value of at least one user interface parameter of the electronic game, wherein at least one aspect of the electronic game changes responsive to the angle of the position of the finger with respect to the surface of the touchpad. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification