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System and method for knowledge transfer with a game

  • US 8,172,577 B2
  • Filed: 07/27/2007
  • Issued: 05/08/2012
  • Est. Priority Date: 07/27/2006
  • Status: Active Grant
First Claim
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1. A method for transferring knowledge to or testing knowledge of a user with a game implemented on a numerical computation device, the method comprising:

  • providing a maze architecture representative of an information space and composed of interconnected nodes to form paths through the maze;

    providing a query and a plurality of responses, each response being associated with a path leading out of at least one node, one of the responses being a more correct response to the query than another response in the plurality, wherein the plurality of responses are not physical maze directions; and

    presenting the user with the query and responses associated with the at least one node when the user is represented as being located at the at least one node;

    receiving a response selection from the user;

    as a result of the response selection received from the user, representing movement of the user out of the at least one node along a path associated with the response selection received from the user in accordance with the maze architecture.

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