×

Interactive gaming system and method using motion-sensitive input device

  • US 8,184,097 B1
  • Filed: 12/06/2011
  • Issued: 05/22/2012
  • Est. Priority Date: 02/22/2000
  • Status: Expired due to Term
First Claim
Patent Images

1. A method for playing an interactive motion-based game in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects, said method comprising:

  • activating or configuring at least one gaming console to produce one or more computer-animated visual, aural or tactile effects in accordance with a user-selectable game, said at least one gaming console comprising a first wireless transceiver adapted to provide two-way wireless communications with one or more associated wireless devices;

    activating or configuring at least one wireless motion-sensitive input device to be held and moved freely in the air and to be operated by a game participant using a single hand to play said user-selectable game at least in part by moving the entire body of said at least one input device in a shaking, twisting or waving motion, said at least one input device comprising;

    a portable housing comprising an elongated body extending along an axis of elongation from a gripping end adapted to be held or gripped by a single hand of a game participant to a pointing end protruding beyond said gripping end and being in substantial collinear alignment therewith, said portable housing enclosing an internal cavity sized and configured so as to contain one or more energy sources and associated electronics for operating said at least one input device;

    processing circuitry comprising a microprocessor having an associated memory, said memory having stored therein at least one address identifier for uniquely identifying said at least one input device to said at least one gaming console and for distinguishing said at least one input device from one or more other input devices;

    motion-sensitive circuitry comprising one or more sensors configured and arranged within said housing so as to produce sensor output data responsive to one or more sensed motions of said housing;

    command circuitry comprising at least two finger-actuated switches configured and arranged relative to said housing so as to be selectively actuated by one or more fingers of said single hand to produce switch output data responsive to various combinations of switch actuations; and

    a second wireless transceiver adapted to provide two-way wireless communication with at least said first wireless transceiver;

    moving said at least one input device in a shaking, twisting or waving motion while simultaneously selectively actuating one, two or none of said at least two finger-actuated switches using said single hand to produce a control signal based at least in part on said sensor output data, said switch output data and said address identifier; and

    causing said second wireless transceiver to wirelessly transmit said control signal from said second wireless transceiver to said first wireless transceiver, wherein said control signal is received by said first wireless transceiver and used to activate, modify or control said one or more computer-animated visual, aural or tactile effects based, at least in part, on said received control signal.

View all claims
  • 4 Assignments
Timeline View
Assignment View
    ×
    ×