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3D videogame system

DC
  • US 8,206,218 B2
  • Filed: 02/22/2010
  • Issued: 06/26/2012
  • Est. Priority Date: 12/19/2003
  • Status: Active Grant
First Claim
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1. A method in a videogame system for displaying three-dimensional images, comprising the computer implemented steps of:

  • providing left and right backbuffers;

    calculating first position coordinates of a first eye view;

    storing a first eye view image captured virtually from the calculated first position coordinates of the first eye view of an object in the videogame into the left backbuffer;

    calculating, with a processor of the videogame system, second position coordinates of a second eye view of the object in three dimensional space using the calculated first position coordinates of the first eye view;

    determining a second eye view image of the object captured virtually from the calculated second position coordinates of the second eye view;

    storing the second eye view image in the right backbuffer; and

    displaying the first eye view image and the second eye view image to the user to provide a three dimensional perspective of the object from the videogame system to a user.

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