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Server based gaming system having system triggered loyalty award sequences

  • US 8,210,930 B2
  • Filed: 07/30/2007
  • Issued: 07/03/2012
  • Est. Priority Date: 09/27/2006
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a plurality of gaming devices, each gaming device including;

    at least one display device;

    at least one input device;

    at least one gaming device processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a game, each play of said game has an average expected payback percentage; and

    at least one controller configured to communicate with said plurality of gaming devices, wherein the at least one controller is programmed to;

    (a) identify each of a plurality of players of a plurality of said gaming devices, wherein each identified player is ranked at one of a plurality of different player tracking levels; and

    (b) when a loyalty award sequence is triggered for a designated one of said identified players;

    (i) determine a value associated with the triggered loyalty award sequence, said value being determined independent of any of the average expected payback percentages of any of the games of any of the gaming devices,(ii) for said triggered loyalty award sequence, determine a number of plays of the game of the gaming device of the designated player, wherein said determined number of plays of the game is based, at least in part, on the determined value and the average expected payback percentage of each play of the game of the gaming device of the designated player,(iii) for said triggered loyalty award sequence, determine a multiplier to apply to each of the determined number of plays of the game, wherein said determined multiplier is based on the player tracking level of the designated player,(iv) communicate the determined multiplier and the determined number of plays of the game to the gaming device of the designated player, and(v) cause the gaming device of the designated player to display at least one of;

    (x) the determined number of plays of the game and (y) the determined multiplier.

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