Server based gaming system having system triggered loyalty award sequences
First Claim
Patent Images
1. A gaming system comprising:
- a plurality of gaming devices, each gaming device including;
at least one display device;
at least one input device;
at least one gaming device processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a game, each play of said game has an average expected payback percentage; and
at least one controller configured to communicate with said plurality of gaming devices, wherein the at least one controller is programmed to;
(a) identify each of a plurality of players of a plurality of said gaming devices, wherein each identified player is ranked at one of a plurality of different player tracking levels; and
(b) when a loyalty award sequence is triggered for a designated one of said identified players;
(i) determine a value associated with the triggered loyalty award sequence, said value being determined independent of any of the average expected payback percentages of any of the games of any of the gaming devices,(ii) for said triggered loyalty award sequence, determine a number of plays of the game of the gaming device of the designated player, wherein said determined number of plays of the game is based, at least in part, on the determined value and the average expected payback percentage of each play of the game of the gaming device of the designated player,(iii) for said triggered loyalty award sequence, determine a multiplier to apply to each of the determined number of plays of the game, wherein said determined multiplier is based on the player tracking level of the designated player,(iv) communicate the determined multiplier and the determined number of plays of the game to the gaming device of the designated player, and(v) cause the gaming device of the designated player to display at least one of;
(x) the determined number of plays of the game and (y) the determined multiplier.
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Accused Products
Abstract
A gaming system including a central server linked to a plurality of gaming machines. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming device that the player is currently playing.
543 Citations
41 Claims
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1. A gaming system comprising:
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a plurality of gaming devices, each gaming device including; at least one display device; at least one input device; at least one gaming device processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a game, each play of said game has an average expected payback percentage; and at least one controller configured to communicate with said plurality of gaming devices, wherein the at least one controller is programmed to; (a) identify each of a plurality of players of a plurality of said gaming devices, wherein each identified player is ranked at one of a plurality of different player tracking levels; and (b) when a loyalty award sequence is triggered for a designated one of said identified players; (i) determine a value associated with the triggered loyalty award sequence, said value being determined independent of any of the average expected payback percentages of any of the games of any of the gaming devices, (ii) for said triggered loyalty award sequence, determine a number of plays of the game of the gaming device of the designated player, wherein said determined number of plays of the game is based, at least in part, on the determined value and the average expected payback percentage of each play of the game of the gaming device of the designated player, (iii) for said triggered loyalty award sequence, determine a multiplier to apply to each of the determined number of plays of the game, wherein said determined multiplier is based on the player tracking level of the designated player, (iv) communicate the determined multiplier and the determined number of plays of the game to the gaming device of the designated player, and (v) cause the gaming device of the designated player to display at least one of;
(x) the determined number of plays of the game and (y) the determined multiplier. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming system comprising:
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a plurality of gaming devices, each gaming device including; at least one display device; at least one input device; at least one gaming device processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a game, each play of said game has an average expected payback percentage; and at least one controller configured to communicate with said gaming devices, wherein the at least one controller is programmed to; (a) identify each of a plurality of players of a plurality of said gaming devices, wherein each identified player is ranked at one of a plurality of different player tracking levels; and (b) when a loyalty award sequence is triggered for a designated one of said identified players; (i) determine a value associated with the triggered loyalty award sequence, said value being determined independent of any of the average expected payback percentages of any of the games of any of the gaming devices, (ii) for said triggered loyalty award sequence, determine a multiplier wherein said determined multiplier is based on, at least in part, on the determined value and the average expected payback percentage of each play of the game of the gaming device of the designated player, (iii) for said triggered loyalty award sequence, determine a number of plays of the game of the gaming device of the designated player to apply said determined multiplier, wherein said determined number of plays of the game is based on the player tracking level of the designated player, (iv) communicate the determined number of plays of the game and the determined multiplier to the gaming device of the designated player, and (v) cause the gaming device of the designated player to display at least one of;
(x) the determined number of plays of the game and (y) the determined multiplier. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A gaming system comprising:
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a plurality of gaming devices, each gaming device including; at least one display device; at least one input device; at least one gaming device processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a game, each play of said game has an average expected value; and at least one controller configured to communicate with said at least one gaming device, wherein the at least one controller is programmed to; (a) identify each of a plurality of players of a plurality of said gaming devices, wherein each identified player is ranked at one of a plurality of different player tracking levels; and (b) when a loyalty award sequence is triggered for a designated one of said identified players; (i) determine a value associated with the triggered loyalty award sequence, said value being determined independent of any of the average expected values of any of the games of any of the gaming devices, (ii) for the triggered loyalty award sequence, determine a number of free plays of the game of said gaming device of the designated player, wherein said determined number of free plays is based, at least in part, on; (A) the player tracking level of the designated player, (B) the determined value, and (C) the average expected value of each play of the game of the gaming device of the designated player, (iii) communicate the determined number of free plays of the game to the gaming device of the designated player, and (iv) cause the gaming device of the designated player to display the determined number of free plays of the game. - View Dependent Claims (16, 17, 18, 19, 20)
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21. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to execute a plurality of instructions to identify each of a plurality of players of a plurality of gaming devices, wherein each identified player is ranked at one of a plurality of different player tracking levels; and (b) when a loyalty award sequence is triggered for a designated one of said identified players; (i) causing the at least one processor to execute the plurality of instructions to determine a value associated with the triggered loyalty award sequence, said value being determined independent of any average expected payback percentage of any games of any of the gaming devices, (ii) for said triggered loyalty award sequence, causing the at least one processor to execute the plurality of instructions to determine a number of plays of a game of the gaming device of the designated player, wherein said determined number of plays of the game is based, at least in part, on the determined value and an average expected payback percentage of each play of the game of the gaming device of the designated player, (iii) for said triggered loyalty award sequence, causing the at least one processor to execute the plurality of instructions to determine a multiplier to apply to each of the determined number of plays of the game, wherein said determined multiplier is based on the player tracking level of the designated player, and (iv) causing the gaming device of the designated player to display at least one of;
(x) the determined number of plays of the game and (y) the determined multiplier. - View Dependent Claims (22, 23, 24, 25, 26, 27)
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28. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to execute a plurality of instructions to identifying each of a plurality of players of a plurality of gaming devices, wherein each identified player is ranked at one of a plurality of different player tracking levels; and (b) when a loyalty award sequence is triggered for a designated one of said identified players; (i) causing the at least one processor to execute the plurality of instructions to determine a value associated with the triggered loyalty award sequence, said value being determined independent of any average expected payback percentage of any games of any of the gaming devices, (ii) for said triggered loyalty award sequence, causing the at least one processor to execute the plurality of instructions to determine a multiplier wherein said determined multiplier is based on, at least in part, on the determined value and an average expected payback percentage of each play of a game of the gaming device of the designated player, (iii) for said triggered loyalty award sequence, causing the at least one processor to execute the plurality of instructions to determine a number of plays of the game of the gaming device of the designated player to apply said determined multiplier, wherein said determined number of plays of the game is based on the player tracking level of the designated player, and (iv) causing the gaming device of the designated player to display at least one of;
(x) the determined number of plays of the game and (y) the determined multiplier. - View Dependent Claims (29, 30, 31, 32, 33, 34)
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35. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to execute a plurality of instructions to identifying each of a plurality of players of a plurality of gaming devices, wherein each identified player is ranked at one of a plurality of different player tracking levels; and (b) when a loyalty award sequence is triggered for a designated one of said identified players; (i) causing the at least one processor to execute the plurality of instructions to determine a value associated with the triggered loyalty award sequence, said value being determined independent of any average expected value of any games of any of the gaming devices, (ii) for the triggered loyalty award sequence, causing the at least one processor to execute the plurality of instructions to determine a number of free plays of a game of said gaming device of the designated player, wherein said determined number of free plays is based, at least in part, on; (A) the player tracking level of the designated player, (B) the determined value, and (C) an average expected value of each play of the game of the gaming device of the designated player, and (iii) causing the gaming device of the designated player to display the determined number of free plays of the game. - View Dependent Claims (36, 37, 38, 39, 40, 41)
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Specification