Sports based interactive wagering game with variable odds
First Claim
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1. A method to play an interactive wagering game, the method comprising:
- executing instructions on a processor on a machine to perform the following operations;
outputting a particular sports situation to a player on an output device associated with the machine;
outputting a set of potential outcomes for the sports situations and payouts for each respective outcome, the set of potential outcomes being determined based on the particular sports situation;
receiving, from the player, a main wager comprising a player selected outcome out of the set of potential outcomes and a wager amount;
outputting to the player a respective set of sub-wagers, the respective set of sub-wagers determined based on the player selected outcome;
allowing the player to place a side wager on a player chosen sub-wager out of the respective set of sub-wagers;
wherein each outcome in the set of potential outcomes is associated with a respective set of sub-wagers; and
determining and outputting on the output device an ultimate outcome and a sub-outcome of the sports situation, the ultimate outcome being picked out of the set of potential outcomes based on a random factor and the sub-outcome being picked out of the set of sub-wagers,wherein if the ultimate outcome matches the player selected outcome and if the chosen sub-wager matches the sub-outcome then awarding the player a first award based on the main wager and a second award based on the side-wager,wherein if the ultimate outcome matches the player selected outcome and if the chosen sub-wager does not match the sub-outcome then awarding the player a first award based on the main wager and the player loses the side-wager,wherein if the ultimate outcome does not match the player selected outcome then the players loses the main wager and automatically loses the side-wager.
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Abstract
An interactive wagering game wherein a player can interact with and view a sports situation and place a wager on which of several potential outcomes a result of the situation will be. The sports situation can for example be a golfer with a ball in a sandtrap and potential results can be whether the golfer will succeed in getting the ball out of the sandtrap or not. The payout of each wager can be variable based on, for example, the difficulty or likelihood of achieving that result from the ball'"'"'s current position and/or lie.
24 Citations
10 Claims
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1. A method to play an interactive wagering game, the method comprising:
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executing instructions on a processor on a machine to perform the following operations; outputting a particular sports situation to a player on an output device associated with the machine; outputting a set of potential outcomes for the sports situations and payouts for each respective outcome, the set of potential outcomes being determined based on the particular sports situation; receiving, from the player, a main wager comprising a player selected outcome out of the set of potential outcomes and a wager amount; outputting to the player a respective set of sub-wagers, the respective set of sub-wagers determined based on the player selected outcome; allowing the player to place a side wager on a player chosen sub-wager out of the respective set of sub-wagers; wherein each outcome in the set of potential outcomes is associated with a respective set of sub-wagers; and determining and outputting on the output device an ultimate outcome and a sub-outcome of the sports situation, the ultimate outcome being picked out of the set of potential outcomes based on a random factor and the sub-outcome being picked out of the set of sub-wagers, wherein if the ultimate outcome matches the player selected outcome and if the chosen sub-wager matches the sub-outcome then awarding the player a first award based on the main wager and a second award based on the side-wager, wherein if the ultimate outcome matches the player selected outcome and if the chosen sub-wager does not match the sub-outcome then awarding the player a first award based on the main wager and the player loses the side-wager, wherein if the ultimate outcome does not match the player selected outcome then the players loses the main wager and automatically loses the side-wager. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A non-transitive computer readable storage medium storing a computer program to control a computer to perform:
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executing instructions on a processor on a machine to perform the following operations; outputting a particular sports situation to a player on an output device associated with the machine; outputting a set of potential outcomes for the sports situations and payouts for each respective outcome, the set of potential outcomes being determined based on the particular sports situation; receiving, from the player, a main wager comprising a player selected outcome out of the set of potential outcomes and a wager amount; outputting to the player a respective set of sub-wagers, the respective set of sub-wagers determined based on the player selected outcome; allowing the player to place a side wager on a player chosen sub-wager out of the respective set of sub-wagers; wherein each outcome in the set of potential outcomes is associated with a respective set of sub-wagers; and determining and outputting on the output device an ultimate outcome and a sub-outcome of the sports situation, the ultimate outcome being picked out of the set of potential outcomes based on a random factor and the sub-outcome being picked out of the set of sub-wagers, wherein if the ultimate outcome matches the player selected outcome and if the chosen sub-wager matches the sub-outcome then awarding the player a first award based on the main wager and a second award based on the side-wager, wherein if the ultimate outcome matches the player selected outcome and if the chosen sub-wager does not match the sub-outcome then awarding the player a first award based on the main wager and the player loses the side-wager, wherein if the ultimate outcome does not match the player selected outcome then the players loses the main wager and automatically loses the side-wager.
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10. An apparatus to implement a wagering game, the apparatus comprising:
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an input device; an output device; a processing unit adapted to operate with the input device and the output device, the processing unit configured to perform; outputting a particular sports situation to a player on the output device; outputting a set of potential outcomes for the sports situations and payouts for each respective outcome, the set of potential outcomes being determined based on the particular sports situation; receiving, from the player, a main wager comprising a player selected outcome out of the set of potential outcomes and a wager amount; outputting to the player a respective set of sub-wagers, the respective set of sub-wagers determined based on the player selected outcome; allowing the player to place a side wager on a player chosen sub-wager out of the respective set of sub-wagers; wherein each outcome in the set of potential outcomes is associated with a respective set of sub-wagers; and determining and outputting on the output device an ultimate outcome and a sub-outcome of the sports situation, the ultimate outcome being picked out of the set of potential outcomes based on a random factor and the sub-outcome being picked out of the set of sub-wagers, wherein if the ultimate outcome matches the player selected outcome and if the chosen sub-wager matches the sub-outcome then awarding the player a first award based on the main wager and a second award based on the side-wager, wherein if the ultimate outcome matches the player selected outcome and if the chosen sub-wager does not match the sub-outcome then awarding the player a first award based on the main wager and the player loses the side-wager, wherein if the ultimate outcome does not match the player selected outcome then the players loses the main wager and automatically loses the side-wager.
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Specification