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Social network and matching network search engine

  • US 8,234,346 B2
  • Filed: 12/30/2010
  • Issued: 07/31/2012
  • Est. Priority Date: 12/16/1996
  • Status: Expired due to Fees
First Claim
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1. A matching network system comprising:

  • at least one communication device;

    at least one server comprising an application structured as a probabilistic finite state machine for tailoring the functionality of the application to a specific communication device user and for predicting behavioral models based on actions of the specific user on the application to establish one or more personality states on the application, wherein the server selectively maintains on the communication device the probabilistic finite state machine and the behavioral models; and

    at least one communication channel coupled to the communication device and the server,wherein the communication device and the server interact to allow an individual communication device user to maintain a plurality of personality profiles comprising public personality profiles and private personality profiles, states and behavior models,wherein the communication device and the server interact to allow forming one or more groups comprising individuals, the groups based on individual personality profiles,wherein the communication device and the server interact to allow the group to maintain a plurality of personality profiles, states and behavior models,wherein the communication device and the server interact to allow communication between individuals based on selected personality profiles,wherein the communication device and the server interact to allow communication between the individuals and groups based on personality profiles,wherein the communication device and the server interact to allow information acquirement based on personality profiles,wherein a behavior model of the user refines the relevance rankings of web pages based on user feedback,wherein the communication device and the server interact to execute transactions based on at least one of individual and group personality profiles, wherein transactions comprise commerce transactions, wherein the probabilistic finite state machine demonstrates behavior and learning based on at least one of a current personality state, the personality profile, the group personality profile, a product profile, a service profile, and a communication device profile,wherein the communication device and the server interact to allow a profile to be constructed/deconstructed into a plurality of profile components,wherein the communication device and the server interact to allow maintaining the profile components on the communication device, a local server and/or network servers,wherein the communication device and the server interact to allow recompiling a profile dynamically for use on the communication device,wherein the communication device and the server interact to allow encrypting the profile components and a profile, andwherein the communication device and the server interact to allow selecting and using a profile in communication and transactions.

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