Business goal incentives using gaming rewards
First Claim
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1. A method for providing business goal incentives using gaming rewards, the method comprising:
- storing information in memory in a business goal table that contains a listing of various business goals, the information regarding business goals;
defining the business goals as business tasks and thresholds associated with the business tasks;
associating the business goals with virtual gaming rewards, the virtual gaming rewards are non-tangible rewards received in an electronic game, the virtual gaming rewards selected from a group consisting of virtual titles, virtual abilities, and virtual powers;
associating the virtual gaming rewards with participants who achieve particular business goals;
receiving at a server task data from a reporting device, the task data indicating participant progress in performance of the business task associated with the business goal;
determining that the task data meets the threshold associated with the business goal, the determination taking place at the server;
assigning the virtual gaming reward associated with the business goal to the participant upon the determination that the task data meets the threshold associated with the business goal, the assignment taking place at the server;
generating a report concerning the virtual gaming reward assigned to the participant;
generating a metric based on the task data; and
determining that the task data meets the threshold comprises comparing the metric to the threshold, the task data concerning performance of a plurality of business tasks by a plurality of participants and a portion of the task data is compared to a second threshold.
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Abstract
Gaming rewards are provided as an incentive for performing business goals. A business goal can be comprised of one or more tasks and a threshold for each task. When one or more participants perform tasks which satisfies the corresponding thresholds, a corresponding gaming reward is awarded to the participants. A business goal may require a single participant to satisfy a single task threshold, multiple participants to satisfy a threshold for one or more tasks, or a single participant to satisfy one or more thresholds for several tasks.
91 Citations
17 Claims
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1. A method for providing business goal incentives using gaming rewards, the method comprising:
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storing information in memory in a business goal table that contains a listing of various business goals, the information regarding business goals; defining the business goals as business tasks and thresholds associated with the business tasks; associating the business goals with virtual gaming rewards, the virtual gaming rewards are non-tangible rewards received in an electronic game, the virtual gaming rewards selected from a group consisting of virtual titles, virtual abilities, and virtual powers; associating the virtual gaming rewards with participants who achieve particular business goals; receiving at a server task data from a reporting device, the task data indicating participant progress in performance of the business task associated with the business goal; determining that the task data meets the threshold associated with the business goal, the determination taking place at the server; assigning the virtual gaming reward associated with the business goal to the participant upon the determination that the task data meets the threshold associated with the business goal, the assignment taking place at the server; generating a report concerning the virtual gaming reward assigned to the participant; generating a metric based on the task data; and determining that the task data meets the threshold comprises comparing the metric to the threshold, the task data concerning performance of a plurality of business tasks by a plurality of participants and a portion of the task data is compared to a second threshold. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method for providing gaming rewards as business incentives, the method comprising:
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defining a business goal as a business task and a threshold associated with the task based on user input; storing the business goal in a memory; setting the threshold for the business goal, the threshold being set by a server; storing in memory in a business goal table that contains a listing of various business goals; making an association between virtual gaming rewards and the business goals, wherein the virtual gaming rewards are non-tangible rewards received in an electronic game, the virtual gaming rewards selected from a group consisting of virtual titles, virtual abilities, and virtual powers; associating the virtual gaming rewards with participants who achieve a particular business goal; receiving task data by the server, the task data concerning a first participant performing the business task associated with the business goal; storing in memory the virtual gaming reward in association with information concerning the first participant upon the determination that the task data meets the threshold associated with the business goal; generating a metric based on the task data; and determining that the task data meets the threshold comprises comparing the metric to the threshold, the task data concerning performance of a plurality of business tasks by a plurality of participants and a portion of the task data is compared to a second threshold. - View Dependent Claims (10, 11, 12, 13)
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14. A non-transitory computer-readable storage medium having embodied thereon a program, the program being executable by a processor to perform a method for providing business goal incentives using gaming rewards, the method comprising:
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storing information in memory in a business goal table that contains a listing of various business goals, the information regarding business goals; defining the business goals as business tasks and thresholds associated with the business tasks; associating the business goals with the virtual gaming rewards, the virtual gaming rewards are non-tangible rewards received in an electronic game, the virtual gaming rewards selected from a group consisting of virtual titles, virtual abilities, and virtual powers; associating the virtual gaming rewards with participants who achieve particular business goals; receiving task data indicating participant progress in performance of the business task associated with the business goal; determining that the task data meets the threshold associated with the business goal; assigning the virtual gaming reward associated with the business goal to the participant upon the determination that the task data meets the threshold associated with the business goal; generating a report concerning the virtual gaming reward assigned to the participant; generating a metric based on the task data; and determining that the task data meets the threshold comprises comparing the metric to the threshold, the task data concerning performance of a plurality of business tasks by a plurality of participants and a portion of the task data is compared to a second threshold. - View Dependent Claims (15, 16, 17)
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Specification