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Reflex training and improvement system

  • US 8,251,818 B1
  • Filed: 08/27/2010
  • Issued: 08/28/2012
  • Est. Priority Date: 08/29/2009
  • Status: Active Grant
First Claim
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1. A method executed by a game platform comprising a processor configured for rendering, on a screen display, a reflex training system, the method comprising:

  • sequentially displaying at specific user configurable intervals via the screen display a plurality of visual stimuli comprising a combination of at least two of the following;

    (i) a hand,(ii) two hands,(iii) a foot,(iv) two feet,(v) one hand and one foot,(vi) two hands and one foot,(vii) one hand and two feet, or(viii) two hands and two feet;

    responding to the sequential display of visual stimuli via game controllers associated with the hands or feet of the user;

    recording the time between the sequential display of the visual stimuli and the response to the display by the user;

    recording the response via the game controllers and determining if the response corresponded to the visual stimuli;

    evaluating the response time between visual stimuli and the response by the user and the number of responses that accurately corresponded to the visual stimuli;

    modifying the timing and sequence of the visual stimuli to improve the response of the user to the visual stimuli;

    identifying the most incorrect responses associated with a particular limb of a user in response to pre-determined visual stimuli; and

    recommending a sequence of visual stimuli timing intervals between visual stimuli to improve user responses associated with the limb.

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