Reflex training and improvement system
First Claim
1. A method executed by a game platform comprising a processor configured for rendering, on a screen display, a reflex training system, the method comprising:
- sequentially displaying at specific user configurable intervals via the screen display a plurality of visual stimuli comprising a combination of at least two of the following;
(i) a hand,(ii) two hands,(iii) a foot,(iv) two feet,(v) one hand and one foot,(vi) two hands and one foot,(vii) one hand and two feet, or(viii) two hands and two feet;
responding to the sequential display of visual stimuli via game controllers associated with the hands or feet of the user;
recording the time between the sequential display of the visual stimuli and the response to the display by the user;
recording the response via the game controllers and determining if the response corresponded to the visual stimuli;
evaluating the response time between visual stimuli and the response by the user and the number of responses that accurately corresponded to the visual stimuli;
modifying the timing and sequence of the visual stimuli to improve the response of the user to the visual stimuli;
identifying the most incorrect responses associated with a particular limb of a user in response to pre-determined visual stimuli; and
recommending a sequence of visual stimuli timing intervals between visual stimuli to improve user responses associated with the limb.
2 Assignments
0 Petitions
Accused Products
Abstract
A reflex training system operates on a computer or other processing system, having hand and foot controls for response to stimuli. The use of a computer allows the system to be portable and used in a variety of locations. The system is highly configurable and can be used for training for individuals having different needs and at different levels. The configurability relates to the types of stimuli presented to the user, the types of responses required by the user, and the characteristics of different levels. The system provides a variety of reports relating to performance so that progress can be reviewed. The system can be operated on-line to create a community of users.
11 Citations
18 Claims
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1. A method executed by a game platform comprising a processor configured for rendering, on a screen display, a reflex training system, the method comprising:
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sequentially displaying at specific user configurable intervals via the screen display a plurality of visual stimuli comprising a combination of at least two of the following; (i) a hand, (ii) two hands, (iii) a foot, (iv) two feet, (v) one hand and one foot, (vi) two hands and one foot, (vii) one hand and two feet, or (viii) two hands and two feet; responding to the sequential display of visual stimuli via game controllers associated with the hands or feet of the user; recording the time between the sequential display of the visual stimuli and the response to the display by the user; recording the response via the game controllers and determining if the response corresponded to the visual stimuli; evaluating the response time between visual stimuli and the response by the user and the number of responses that accurately corresponded to the visual stimuli; modifying the timing and sequence of the visual stimuli to improve the response of the user to the visual stimuli; identifying the most incorrect responses associated with a particular limb of a user in response to pre-determined visual stimuli; and recommending a sequence of visual stimuli timing intervals between visual stimuli to improve user responses associated with the limb. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer program product, tangibly embodied in a computer readable medium for rendering on a screen display visual stimuli to assist the user in improving reflex skills, the computer program product including executable instructions operable to cause a game platform to:
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sequentially display at specific user configurable intervals via the screen a plurality of visual stimuli; process the response to the sequential display of visual stimuli received from game controllers associated with the hands or feet of the user; record the time between the sequential display of the visual stimuli and the response to the display by the user; record the response via the game controllers and determining if the response corresponded to the visual stimuli; provide data related to the response time between visual stimuli and the response by the user and the number of responses that accurately corresponded to the visual stimuli; permit user modification of the specific timing and specific sequence of the visual stimuli to improve the response of the user to the visual stimuli; identify the most incorrect responses associated with a particular limb of a user in response to pre-determined visual stimuli; and recommend a sequence of visual stimuli timing intervals between visual stimuli to improve user responses associated with the limb. - View Dependent Claims (9, 10, 11, 12)
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13. A system comprising:
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a display device; and a game platform comprising a processor, the processor configured to; sequentially display at specific user configurable intervals via the screen a plurality of visual stimuli comprising a combination of hands or feet; process the response to the sequential display of visual stimuli received from game controllers associated with the hands or feet of the user; record the time between the sequential display of the visual stimuli and the response to the display by the user; record the response via the game controllers and determining if the response corresponded to the visual stimuli; provide data related to the response time between visual stimuli and the response by the user and the number of responses that accurately corresponded to the visual stimuli; and permit user modification of the specific timing and specific sequence of the visual stimuli to improve the response of the user to the visual stimuli; identify the most incorrect responses associated with a particular limb of a user in response to pre-determined visual stimuli; and recommend a sequence of visual stimuli timing intervals between visual stimuli to improve user responses associated with the limb. - View Dependent Claims (14, 15, 16, 17, 18)
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Specification