Hosting massively multiplayer online gaming via mobile devices
First Claim
1. A method, comprising:
- receiving a massively multiplayer online game request from a mobile unit;
associating the mobile unit with a group of massively multiplayer online gamers included in a set of massively multiplayer online gamer groups;
assigning the set of massively multiplayer online gamer groups to a game session;
hosting the game session to facilitate gameplay among the set of massively multiplayer online gamer groups assigned to the game session through a set of mobile units associated with the set of massively multiplayer online gamer groups;
receiving a set of advertisements;
receiving a set of target demographic information related to the set of advertisements;
determining a set of user associations for a user of the mobile unit;
comparing the set of target demographic information to the set of user associations; and
providing an advertisement in the set of advertisements to the mobile unit, based at least in part on the comparing.
2 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods of organizing a massively multiplayer online game (MMOG) via mobile units are provided. Features of mobile units such as messaging and location based services are incorporated into the game to enhance the user experience. The MMOG provides social networking opportunities to players by associating players based on similarities such as shared interests and activities. These shared interests and activities can be determined based on associations of the players in other situations, such as disparate online games or websites. In addition, advertising content can be provided to players based on similar factors. In an example implementation, the MMOG comprises a game similar to the offline game of tag, wherein players can “tag” each other through in-game interactions via the mobile units. These interactions can be triggered based on players being a fixed predetermined distance from each other.
52 Citations
16 Claims
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1. A method, comprising:
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receiving a massively multiplayer online game request from a mobile unit; associating the mobile unit with a group of massively multiplayer online gamers included in a set of massively multiplayer online gamer groups; assigning the set of massively multiplayer online gamer groups to a game session; hosting the game session to facilitate gameplay among the set of massively multiplayer online gamer groups assigned to the game session through a set of mobile units associated with the set of massively multiplayer online gamer groups; receiving a set of advertisements; receiving a set of target demographic information related to the set of advertisements; determining a set of user associations for a user of the mobile unit; comparing the set of target demographic information to the set of user associations; and providing an advertisement in the set of advertisements to the mobile unit, based at least in part on the comparing. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory computer readable storage medium comprising computer executable instructions that, in response to execution, cause a computing system to perform operations, comprising:
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receiving a massively multiplayer online game request from a mobile unit; associating the mobile unit with a group of massively multiplayer online game players included in a set of massively multiplayer online game player groups; assigning the set of massively multiplayer online game player groups to a game session; hosting the game session through a set of mobile units associated with the set of massively multiplayer online game player groups including enabling a set of mobile users associated with the set of massively multiplayer online game player groups to interact in the game session; receiving a set of advertisements; receiving a set of target geographical information related to the set of advertisements; determining a set of user associations for a user of the mobile unit; correlating the set of target geographical information to the set of user associations; and providing an advertisement in the set of advertisements to the mobile unit, based at least in part on the correlating. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A device, comprising:
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a memory that retains a set of program modules; and a processing unit that executes the set of program modules, and in response to the execution, causes the device to; receive a massively multiplayer online game request from a mobile unit; assign the mobile unit to a group of game players; assign the group of game players to a game session; and host the game session to facilitate game play among a set of game player groups assigned to the game session through a set of mobile units included in the game session; receive a set of advertisements; receive a set of target demographic information related to the set of advertisements; determine a set of user associations for a user of the mobile unit based at least in part on a set of social data associated with the user of the mobile unit; and provide an advertisement in the set of advertisements to the mobile unit based at least in part on a comparison of the set of target demographic information to the set of user associations. - View Dependent Claims (16)
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Specification