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Apparatus, method, and system to provide a multiple processor architecture for server-based gaming

  • US 8,266,213 B2
  • Filed: 11/14/2008
  • Issued: 09/11/2012
  • Est. Priority Date: 11/14/2008
  • Status: Active Grant
First Claim
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1. A method of operating a multi-processor architecture in an electronic gaming environment, the method comprising:

  • providing a first processor to execute a logic engine for a game, said first processor being located in a server;

    providing a second processor to execute only a presentation engine for said game, said second processor being located in a client device remote from said server;

    executing by said first processor said logic engine to process player input to obtain an outcome pertaining to said game;

    sending, by said first processor to said second processor, a control signal that corresponds to said outcome;

    executing, by said second processor in response to said control signal sent by said first processor, said presentation engine to present said outcome;

    providing communication from said second processor to a display to enable said second processor to control presentation of said outcome within a first area of said display; and

    providing communication from said first processor to said display to enable said first processor to control presentation of content within a second area of said display concurrently with said presentation of said outcome within said first area, wherein said content is different from said outcome and said first area is different from said second area.

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