Attribute building for characters in a virtual environment
First Claim
1. An attribute building system for characters in a virtual environment comprising:
- a real-time monitoring component that receives a training request for a training session associated with at least one attribute and that determines whether a minimum real-time threshold value has elapsed since a previous training session in order to permit further processing of the training request, wherein the training request is submitted on behalf of a character and wherein the real-time monitoring component denies the training request when the minimum real-time threshold value has not elapsed since the previous training session and where the real-time monitoring component denies the training request by at least one of preventing participation in a competition that requires completion of said training request and not advancing to a subsequent level, wherein the real-time monitoring component determines upon receipt of the training request how many training sessions the user has participated in within a 24-hour period to determine whether the user has already participated in a permitted number of training sessions allowed within the 24-hour period, and wherein the training request is denied until the 24-hour period has elapsed by at least one of preventing participation in a competition that requires completion of said training request and not advancing to a subsequent level;
a training selection component that determines a level of training for the character based at least in part on a training history of the character, and that selects the training session from among multiple different possible training sessions, based at least in part on the character'"'"'s training history, and wherein said training selection component presents the training session on-screen; and
a performance indicator display that presents at least one of a grade, score and final result indication of the training session on-screen, wherein successful completion of the training session facilitates advancement to more difficult levels of training sessions for the at least one attribute and wherein the at least one attribute increases social status and value of the character in the virtual environment.
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Accused Products
Abstract
Systems and method provided herein involve a mechanism that allows users to have more input and influence in customizing their virtual characters'"'"' profile by developing their attributes. By developing and improving attributes of their characters, the social value of their characters can be increased within the virtual environment. Additional attributes that can be developed include, but are not limited to, strength, speed, agility, intelligence, creativity, style, streets-smart, safety-awareness, grooming, cooking, and manners. Jobs, tasks, classes, sessions, and the like, as well as competitions can be created that emphasize one or more attributes to facilitate encouraging users to have their characters learn, master, and test such new skills.
155 Citations
19 Claims
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1. An attribute building system for characters in a virtual environment comprising:
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a real-time monitoring component that receives a training request for a training session associated with at least one attribute and that determines whether a minimum real-time threshold value has elapsed since a previous training session in order to permit further processing of the training request, wherein the training request is submitted on behalf of a character and wherein the real-time monitoring component denies the training request when the minimum real-time threshold value has not elapsed since the previous training session and where the real-time monitoring component denies the training request by at least one of preventing participation in a competition that requires completion of said training request and not advancing to a subsequent level, wherein the real-time monitoring component determines upon receipt of the training request how many training sessions the user has participated in within a 24-hour period to determine whether the user has already participated in a permitted number of training sessions allowed within the 24-hour period, and wherein the training request is denied until the 24-hour period has elapsed by at least one of preventing participation in a competition that requires completion of said training request and not advancing to a subsequent level; a training selection component that determines a level of training for the character based at least in part on a training history of the character, and that selects the training session from among multiple different possible training sessions, based at least in part on the character'"'"'s training history, and wherein said training selection component presents the training session on-screen; and a performance indicator display that presents at least one of a grade, score and final result indication of the training session on-screen, wherein successful completion of the training session facilitates advancement to more difficult levels of training sessions for the at least one attribute and wherein the at least one attribute increases social status and value of the character in the virtual environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. An attribute building method for characters in a virtual environment comprising:
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using a computer to receive a training request for a training session associated with at least one attribute, wherein the training request is submitted on behalf of a character, and determining whether a minimum real-time threshold value has been satisfied relative to previous training requests, in order to permit further processing of the training request, where said training request is not permitted to be further processed if said minimum real-time threshold value has not been satisfied relative to said previous training requests, where said training request is permitted to be further processed if said minimum real-time threshold value has been satisfied and where participation in a competition that requires completion of said training request is not allowed when said training request is not permitted to be further processed;
evaluating a health status of a character using a health status component on the computer to determine whether a minimum health threshold value is satisfied in order to permit further processing of the training request, wherein the real-time monitoring component determines upon receipt of the training request how many training sessions the user has participated in within a 24-hour period to determine whether the user has already participated in a permitted number of training sessions allowed within the 24-hour period, and wherein the training request is denied until the 24-hour period has elapsed by at least one of preventing participation in a competition that requires completion of said training request and not advancing to a subsequent level;when at least one of the minimum real-time threshold value and the health threshold value is satisfied, determining a level of training for the character based at least in part on the character'"'"'s training history, selecting the training session based at least in part on the character'"'"'s training history, and presenting the training session on-screen; and when the training session has ended, presenting at least one of a grade, score and final result of the training session on-screen, wherein successful completion of the training session facilitates advancement to more difficult levels of training sessions for the at least one attribute and wherein acquiring and improving the at least one attribute increases social status and value of the character in the virtual environment. - View Dependent Claims (18, 19)
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Specification