Controlling pointer movements on a touch sensitive screen of a mobile terminal
First Claim
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1. A method for managing a graphical user interface (GUI) pointer on a touch sensitive screen of a mobile communication terminal, the method comprising:
- generating a pointer to be displayed on a first display point on the screen, in response to a user touching the screen at a first touch point on the screen;
receiving tapping of the first touch point on the screen;
rotating the pointer continuously around the tapped first touch point in a clockwise or counterclockwise direction while the tapping continues;
stopping the rotation of the pointer when the tapping stops; and
selecting a target object at which the pointer is located in response to the user no longer touching the screen, the pointer displayed at the target object disappearing from the screen at the same time when the target object is selected,wherein a pointer-generated location of the first display point on the screen is pre-determined and independent of the location of the first touch point on the screen, andwherein the first display point is a first distance away from the first touch point.
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Abstract
A system for managing a graphical user interface (GUI) pointer on a touch sensitive screen of a mobile communication terminal is provided. The system comprises a logic unit for displaying a pointer on a first display point on the screen in response to a user touching the screen at a first touch point on the screen, wherein the first display point is a first distance away from the first touch point.
55 Citations
24 Claims
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1. A method for managing a graphical user interface (GUI) pointer on a touch sensitive screen of a mobile communication terminal, the method comprising:
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generating a pointer to be displayed on a first display point on the screen, in response to a user touching the screen at a first touch point on the screen; receiving tapping of the first touch point on the screen; rotating the pointer continuously around the tapped first touch point in a clockwise or counterclockwise direction while the tapping continues; stopping the rotation of the pointer when the tapping stops; and selecting a target object at which the pointer is located in response to the user no longer touching the screen, the pointer displayed at the target object disappearing from the screen at the same time when the target object is selected, wherein a pointer-generated location of the first display point on the screen is pre-determined and independent of the location of the first touch point on the screen, and wherein the first display point is a first distance away from the first touch point. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method for selecting a graphical user interface (GUI) object on a display screen of a mobile communication terminal, the method comprising:
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generating a pointer to be displayed on the display screen at a first display point, in response to a user touching the display screen at a first touch point on the display screen, wherein a pointer-generated location of the first display point on the display screen is pre-determined and independent of a location of the first touch point on the display screen, wherein the first display point is a first distance away from the first touch point; receiving tapping of the first touch point on the screen; rotating the pointer continuously around the tapped first touch point in a clockwise or counterclockwise direction while the tapping continues; stopping the rotation of the pointer when the tapping stops; moving the pointer proximate to the GUI object on the display screen in response to the user touching the display screen at a second touch point; and selecting the GUI object in response to the user no longer touching the display screen at the second touch point, corresponding to the pointer being displayed at a location of the GUI object, the pointer displayed at the location of the GUI object disappearing from the display screen at the same time when the GUI object is selected. - View Dependent Claims (13, 14, 15, 16)
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17. A system for selecting a graphical user interface (GUI) object on a display screen of a mobile communication terminal, the system comprising:
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a logic unit for generating a pointer to be displayed on the display screen at a first display point, in response to a user touching the display screen at a first touch point on the display screen, wherein a pointer-generated location of the first display point on the display screen is predetermined and independent of a location of the first touch point on the display screen, wherein the first touch point is a first distance away from the location of the first display point on the display screen, the first distance corresponding to an initial distance between the first touch point and the first display point; a logic unit for rotating the pointer around the first touch point in a clockwise or counterclockwise direction in response to tapping of the first touch point, the pointer rotating continuously while the tapping continues, and stopping the rotation of the pointer when the tapping stops; a logic unit for moving the pointer proximate to the GUI object on the display screen, in response to a user touching the display screen at a second touch point; and a logic unit for selecting the GUI object in response to the user no longer touching the display screen at the second touch point, corresponding to the pointer being displayed at a location of the GUI object, the pointer displayed at the location of the GUI object disappearing from the display screen at the same time when the GUI object is selected. - View Dependent Claims (18, 19, 20, 21)
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22. A system for managing a graphical user interface (GUI) pointer on a touch sensitive screen of a mobile communication terminal, the system comprising:
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a logic unit for generating the GUI pointer to be displayed on a first display point on the screen in response to a user touching the screen at a first touch point on the screen, wherein a pointer-generated location of the first display point on the screen is predetermined and independent of a location of the first touch point on the screen, wherein the first display point is a first distance away from the first touch point; a logic unit for rotating the pointer around the first touch point in a clockwise or counterclockwise direction in response to tapping of the first touch point, the pointer rotation continuously while the tapping continues, and stopping the rotation of the pointer when the tapping stops; and a logic unit for selecting a GUI object at which the pointer is located in response to the user no longer touching the screen, the pointer displayed at the GUI object disappearing from the screen at the same time when the GUI object is selected. - View Dependent Claims (23, 24)
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Specification