Representing an interest priority of an object to a user based on personal histories or social context
First Claim
1. A computer system for use by a user, the computer system having a graphical display device, where the user is capable of accessing a collection of objects, the computer system comprising:
- an icon, stored in a memory of the computer system, the icon associated with one or more of the objects in the collection, and having a plurality of visual features that are controlled according to respective corresponding ones of a plurality of attributes of the object, wherein a first one of the visual features is controlled at least in part responsive to group memberships of other users who have accessed the object.
1 Assignment
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Accused Products
Abstract
A method and apparatus assigns a quantative variable to each object (or set of objects) in a collection available to a user. The quantative variable is referred to as the Interest Priority Value (IPV). The IPV defines a range of states of the object, between ‘accessed’ and ‘unaccessed’, and is calculated based on one or more attributes of the object. A object with the highest IPV is the most ‘unaccessed,’ and the object with the lowest IPV is the least ‘unaccessed.’ The IPV may be used in a visual representation of the collection of objects, thereby permitting a user to readily identify and obtain those objects of greatest interest to the particular user.
4 Citations
11 Claims
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1. A computer system for use by a user, the computer system having a graphical display device, where the user is capable of accessing a collection of objects, the computer system comprising:
an icon, stored in a memory of the computer system, the icon associated with one or more of the objects in the collection, and having a plurality of visual features that are controlled according to respective corresponding ones of a plurality of attributes of the object, wherein a first one of the visual features is controlled at least in part responsive to group memberships of other users who have accessed the object. - View Dependent Claims (2, 3, 4, 5)
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6. A method of visually representing the attractiveness of an object to a user in a graphical display device of a computer system, where the user is capable of accessing a collection of objects, comprising:
displaying an icon, the icon stored in a memory of the computer system, the icon associated with one or more of the objects in the collection, and the icon having a plurality of visual features that are controlled according to respective corresponding ones of a plurality of attributes of the object, wherein a first one of the visual features is controlled at least in part responsive to group memberships of other users who have accessed the object. - View Dependent Claims (7, 8, 9, 10)
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11. A computer program product comprising:
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a non-signal computer readable medium; and program code stored on the computer readable medium for visually representing the attractiveness of an object to a user in a graphical display device of a computer system, where the user is capable of accessing a collection of objects, by displaying an icon, the icon stored in a memory of the computer system, the icon associated with one or more of the objects in the collection, and the icon having a plurality of visual features that are controlled according to respective corresponding ones of a plurality of attributes of the object, wherein a first one of the visual features is controlled at least in part responsive to group memberships of other users who have accessed the object.
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Specification