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Synchronizing mission progress in peer-to-peer cooperative games

  • US 8,308,570 B2
  • Filed: 11/18/2009
  • Issued: 11/13/2012
  • Est. Priority Date: 11/18/2009
  • Status: Active Grant
First Claim
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1. A multiplayer game system using a peer-to-peer network architecture, comprising:

  • a first machine executing a video game with a predetermined sequence of game objectives, each objective including a predetermined set of conditions to be achieved by one or more players in order to progress to a subsequent objective, the first machine tracking a first mission progress line for a first player including which objectives have been met and which conditions have been achieved in the video game, at least a portion of met objectives or achieved conditions of the first mission progress line occurring during a first time period;

    an interface for a peer-to-peer network, the first machine enabled to receive information through the peer-to-peer interface from a second machine executing the video game and tracking a second mission progress line for a second player, the second mission progress line tracking which objectives have been met and which conditions have been achieved in the video game, at least a portion of met objectives or achieved conditions of the second mission progress time occurring during a second time period, the second time period occurring outside of the first time period and wherein the first machine and second machine are not in communication during the second time period,wherein the first machine is enabled to synchronize mission progress of the players by updating the first mission progress line with a union of a set of objectives and conditions that have been achieved by the first player and a set of objectives and conditions that have been achieved by the second player.

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