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Body interactively learning method and apparatus

  • US 8,315,552 B2
  • Filed: 02/15/2008
  • Issued: 11/20/2012
  • Est. Priority Date: 12/31/2007
  • Status: Expired due to Fees
First Claim
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1. A body interactively learning method, comprising the steps of:

  • (A) turning on the power of a body interactively learning apparatus and selecting an operation mode;

    (B) attaching a motion sensor of the body interactively learning apparatus onto a user;

    (C) using the motion sensor to detect vibrations of the user'"'"'s body and consequently sending the detected vibration signals to a processing unit, initiating a time counting process when a vibration signal is received by the processing unit having a larger magnitude than a predefined maximum threshold level, and defining a specific duration for the time counting process to last while actively determining whether a first number of vibration signals have magnitudes larger than a second threshold level and a second number of vibration signals have magnitudes smaller than a minimum threshold level;

    (D) enabling the processing unit to perform an evaluation for determining whether the vibration signals are valid;

    if so, go to step (E);

    otherwise, go back to step (C);

    (E) enabling the user to use the valid vibration signals for controlling a proceeding of an audio/video content that is stored in a data storage unit of the apparatus selected from the group consisting of;

    playing the audio/video content, pausing the playing of the audio/video content, recording the audio/video content, setting pause points in the audio/video content, searching the pause points of the audio/video content, and changing playing speed of the audio/video content, or for responding interactively to the audio/video content;

    (F) determining whether the user goes back to step (C) or stops the playing of the audio/video content by performing an action selected from the group consisting of;

    pressing a stop button of the body interactively learning apparatus, and generating a specific vibration signal indicating stop playing; and

    (G) ending;

    wherein the user can use a magnitude level adjusting unit to adjust the maximum threshold level of vibration signal to get valid vibration signal for different users or for different environment when learning.

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